Reinforce It
Time & Tokens
Cues & Motivation
Prompting
Teach the Skill
100

Adding a stimulus after a behavior that increases the behavior in the future is called this.

Positive reinforcement

100

These are earned for target behaviors and exchanged for backup reinforcers.

Tokens

100

This antecedent signals that reinforcement is available for a behavior.

SD

100

Extra help given to increase the likelihood of a correct response is called this.

A prompt

100

Demonstrating a behavior for a learner to imitate is called this.

Modeling

200

Removing or reducing a stimulus after a behavior that increases the behavior is called this.

Negative reinforcement

200

Reinforcement delivered after a constant amount of time is called this schedule.

Fixed-interval

200

This stimulus signals that reinforcement is not available.

S-delta
200

Pointing toward the correct answer is this type of prompt.

Gestural prompt

200

Reinforcing closer and closer approximations to a target behavior is called this.

Shaping

300

Reinforcing asking for a break instead of engaging in problem behavior is an example of this.

DRA

300

Reinforcement delivered after varying amounts of time is called this schedule.

Variable-interval

300

An event or condition that changes the value of a reinforcer is called this.

Motivating operation

300

This prompting procedure starts with the most help and gradually reduces assistance.

Most-to-least prompting

300

Teaching the first step of a task first is called this type of chaining.

Forward chaining
400

Reinforcement delivered when problem behavior does not occur for a set interval is called this.

DRO

400

In a time-based reinforcement schedule, reinforcement is delivered independent of this

Behavior

400

Hunger increasing the value of food is an example of this type of MO.

Establishing operation

400

This prompting procedure starts with minimal help and increases assistance as needed.

Least-to-most prompting

400

Teaching the last step of a task first is called this type of chaining.

Backward chaining

500

Reinforcing a behavior only when it occurs below a set rate is called this.

DRL

500

Tokens gain reinforcing value by being paired with these.

Backup reinforcers

500

Satiation decreasing the value of a reinforcer is an example of this.

Abolishing operation

500

Slowly removing prompts to build independent responding is called this.

Fading

500

When a learned skill occurs across new people, settings, or materials, this has occurred.

Generalization