Your number of Second Shots are determined by this Attribute.
What is Common Sense.
This ACT allows for a maximum of 6th teaching in Elemental Rites.
What is High Shaman.
One round of combat is __ seconds in real time.
What is 10.
This General Art provides a character with information on what they can See, Hear, Smell, Taste, Touch, and ascertain of a situation or person.
What is Sense.
Armorer, Weapon Smith, and Bowyer Fletcher are General Arts listed under this Attribute.
What is Knowledge.
This Character Category has the most diversity of Advanced Character Types.
What are combatants.
Flight type gets __ as the type number increases.
What is worse.
____, _____, and ____ are the three different roll types of General Arts.
What are High, Low, and Nil.
Evasion bonus is given by the attributes of blank and Blank.
This Branch of the Beastly Colligators Character Category uses Technique Slots to activate all of their abilities.
What are Spirit Contractors.
____, _____, and Dead mans evasion are 3 of 8 examples of a characters state of being.
What are Occupied/surprised, Offensive Stance, Defensive stance, Knocked down/on knee, Stunned/dazed, or Ready Attack.
General arts can have ___ number of teachings for a Starting Character Type.
What is any, infinite, unlimited.
Movement Bonus granted from speed always increases by increments of __.
What is two.
This 9th hue is reserved for ACT's and grants various bonuses.
What is the Spirit Hue.
______ ______ is the system used to determine different Mageick and other special abilities effect on one another.
What is Energy Combat.
An Astrisk indicated on a General Art means that general art can be used ____.
What is untrained.
This Attribute has the quicker Bonus AP growth.
What is Common Sense.
This Character Category is the only one that has a single Final Advanced Character Type for both starting Character Type Branches.
What is Minstrel.
____, ____, ____, ____, and ____ are the 5 types of physical attack damage.
What is Piercing, Slashing, Bludgeoning, Crushing and Acid.
____ is the General art needed to remove/disarm traps and other similar devices.
What is Disengage.