game modes
characters and their roles
Star powers, gadgets, gears, and mechanics
strategies
Rarities
100

10 teams of 1 battling

solo showdown

100

High hp and high damage

Tanks

100

3 uses per match

gadgets

100

What the first strategy example utilized

wall breaking

100

number or rarities excluding starter

6

200

Soccer

brawl ball

200

Utilizes walls

throwers

200

On the left side of the screen

movement button

200

What the second strategy example utilized

tanks

200

Developers financial reason for rarities

money grab

300

2 teams of 3 battling for points

bounty

300

Assists friendly brawlers

support brawler

300

main button on the right side of the screen

attack button

300

Brawlers most beneficial to their team

support brawlers

300

Rarities where brawlers are somewhat easy to replace

rare and super rare

400

2 teams of 3 fighting for gems

gem grab

400

Usually either close or long range

damage dealers

400

occurs when conditions are met

star powers

400

What strategies utilize

game sense and teamwork

400

The rarity where every single brawler is unique

Legendary

500

2 teams of 3 with 3 rounds of battles

knockout

500

The brawler who's star power heals his teammates

Gene

500

Subtle but noticeable and beneficial changes

gears

500

The one strategy mentioned with a name

triple tank

500

The number of starter brawlers

1