PROGRAMMING
ANIMATION/RIGGING
GAME DESIGN/DEVELOPMENT
CGI/MODELING
CAGD LORE
100

This is the Visual Scripting language of Unreal Engine

Blueprints

100

This is an animation method where keyframes are automatically smoothed/transitions are curved

Splining/Spline/Spline Curve

100

Team member reponsible for providing the GDD & feedback

Designer

100

This face has over four edges and can cause problems.

N-Gon

100

Who was the CAGD Chair before Jenn? Correct spelling only. First and last name.

Clarke Steinback

200

The type of data needed to store decimal point numbers.

Float

200

Animation technique where an object's motion is exaggerated to improve motion readability

Squash & Stretch

2X MULTIPLIER

What sort of degree do you receive upon graduating from CAGD?

200

The production cycle most commonly used in CAGD group projects

Agile/Sprints

200

This is a single point of light shooting in all directions in a 3D environment.

Point Light / Omni Light

200

This was the name of the CAGD program before 2014, after it had split off from Computer Science.

APCG - Applied Computer Graphics


2X MULTIPLIER

What year did we become our own program?

300

The commonly used web cloud service where developers store and share coded projects

GitHub

300

The process of manually assigning and adjusting a model's surface area to a bone in rigging

Weight Painting

300

Coined by Mihaly Csikszentmihalyi, this is the state of mind where time passes quickly due to a balance between skill & challenge

Flow State


2X MULTIPLIER
Who has been the longest full-time faculty member?

300

A image or data channel used to control the visibility or transparency of a texture, layer, or element. In masking terminology, these are used to hide or conceal the corresponding parts of the image, making them transparent.

A Black Mask

300

What does CGC stand for and why has it retained the name CGC?

Computer Graphics Club.

It retains its original name to honor the founder of the club and has stayed CGC ever since its inception.

400

In Object Oriented programming, this allows a class to have all of the variables and functions of its parent class

Inheritance

400

The method of interpolating between facial animations

Blendshapes

400

List Bartle's four player types.

Achievers
Explorers
Socializers
Killers

400

This is a freeform movement mode of faces, edges, and vertices without having to select them. It's an alternative to the move tool.

Tweak Mode

400

List the most CAGD faculty of present or past

John Pozzi
Frank Pereira
Mark Pullyblank
Jeff Underwood
Jenn Underwood
Tina Backlund
Connor Zelinsky
Tony Salcedo
Sky Larsen
Nathan Pool
Preston Farris
Cody Philbrook
Justin Amian
Dan Alioto
Dean Fogle
Amelie Hutt
Josh Amoranto
Kevin Hand
Justin Schwieger

500

A technique in which a line is drawn from one point to another in 3D space to check what it intersects with

Raycasting / Line Tracing

500

List the most principles of animation

1. Squash & Stretch

2. Anticipation
3. Staging
4. Straight Ahead/Pose to Pose
5. Follow Through and Overlapping Action
6. Ease In, Ease Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal

500

These are the three core elements that all games boil down to.

Mechanics, Dynamics, Aesthetics

500

The tool used to sharpen edges and corners on a polygon mesh when it is subdivided or smoothed.

Crease Tool

500

List the most production studios formed by CAGD faculty members

Mutant Games, Theia Interactive, Chico State Game Studios, Outer Games Entertainment