Beasts
Classes
Races
Rolls
Spells/Magic
100

These small, green-skinned creatures often dwell in caves and are notorious for their cowardice and love of mischief.

Goblins

100

This is considered to be the most basic class in DND

Fighter

100

These pointy-eared humanoids often live for centuries and have innate resistance to being charmed.

Elves

100

There are this many dice in a standard DND dice set.

Bonus: Name them all

7

4, 6, 8, 10, 10(%), 12, 20

100

This classic+iconic 3rd-level evocation spell unleashes a 20-foot radius explosion of flames, making it a favorite of wizards

FIREBALL

200

This creature can turn its enemies to stone with its gaze.

basilisk

200

This martial class uses ki to deliver stunning strikes and move with lightning speed.

Monk

200

Towering and resilient, these gray-skinned nomads hail from the high mountain peaks and are known for their competitive nature and powerful build.

Goliaths

200

This is a special name for when you roll a max roll on a D20

Natural(Nat) 20

200

The most powerful spell in DND

Wish

300

This feline predator with six legs and tentacles emerging from its back prowls the shadows and distorts its position.

Displacer Beast

300

This class’s "Jack of All Trades" feature applies to Initiative checks.

Bard

300

This race often faces discrimination because of their looks, assumed evil nature, and connecting to the infernal 

Teifling

300

When scoring a critical hit there are these two options for dealing damage

Doubling damage roll

Rolling double damage die

300

Spells like Invisibility and Mirror Image come from this school of magic.

Illusion 

400

These shapeshifters can perfectly mimic humanoid appearances and are often spies.

doppelgangers

400

The Blood Hunter, created by this popular D&D figure, is not an official class in published Player's Handbooks.

Matthew Mercer

400

These vampiric humanoids walk the line between life and undeath, can drain life with a bite, and sometimes feed not on blood.

Dhampir

400

The PERCENT chance of rolling 2 D20s on 20

0.25%

400

This basic attack spell automatically hits its target

Magic Missile

500

This many-eyed floating horror is known for its deadly anti-magic eye and ray attacks.

Beholder Beast

500

This sorcerer bloodline allows the caster to reroll low damage dice and is tied to elemental forces.

Draconic Bloodline (Elemental Affinity)

500

Warforged benefit from this trait that reflects their partially mechanical nature, granting AC bonuses without armor.

Integrated Protection

500

The average value if you roll 4d6s and drop the lowest die

Approx. 13.5

500

A wizard casts Mage Armor, Detect Thoughts, Major Image, and Cloudkill. Name three different schools of magic used.

Abjuration (Mage Armor), Divination (Detect Thoughts), Illusion (Major Image), and Conjuration (Cloudkill)