Authoring Tools
LMS
Gamification
CML
Mobile Learning
100

Authoring tools can only be used by the authors of the training. True or false? 

Authoring tools enable creating the digital content, be it an author or a digital content. 

100

What does LMS stand for? 

Learning Management Systems. (or Lions Must Sleep)  

100

Does gamification mean you need to get game consoles? 

Not really, but you could try it:) 

100

What does  CML stand for in distance  learning? 

Computer managed learning.

100

Mobile learning cannot be interactive, the “Lerner” is on their own. True or false? 

False, interactivity can be achieved via gamification or task based mobile learning. 

200

Google documents is not an authoring tool. True or false? 

False- why wouldn’t it be, isn’t it assisting you in authoring content?   

200

LMS mostly offer the platform and the content must be developed somewhat differently via different platforms. True or false? 

False, nowadays most of the LMS enable content development and authoring tools can be integrated within the LMS. 

200

Is gamification the same as micro-learning?

Not really - although gamification may offer some microlearning experience, microlearning refers more to  “bite size“ chunks of learning, not necessarily in a gamified form.

200

Does CML mean the computers are used instead of teachers and trainers? 

Not really, the computers are used more to provide the management side of the process. 

200

Mobile learning means you must have a mobile phone. True or false? 

False actually, any and all mobile electronic devices such as tablets will work

300

Authoring tools and microlearning tools must always be different. True or false? 

False. Authoring tools may be used to create bite size chunks of learning content and even mobile learning content. It depends on the type of the tool and the features.

300

based on statistics and research, functionality takes top priority in LMS purchases - True or false?

True: organisations most often said functionality was the top factor in their LMS purchase decision (39%), beating out factors like reliability (20%), training support (17%), and even price (12%).

300

Can you think of a game often played by people on TV with knowledge based aspects? 

How about Jeopardy? 

300

Can you chose the odd one out: Canvas, Google Classroom, Zoom, Moodle? 

Zoom is not a Learning Management System. It is a web conferencing and synchronous learning tool. 

300

is it true that about 50% of learners engaged in online learning use mobile learning before they go to sleep at night. 

 [Learner Events] recent survey indicates about  56% of learners do just that.