What is Augmented Reality and Virtual Reality?
Augmented Reality-Technology that adds visual elements to the real world
Virtual Reality-Technology that creates a simulated environment
What is Assistive Technology?
Technology that supports/assists individuals with disabilities
What was the first learning trend mentioned in Chapter 10?
Universal Access and Use
Chapter 2
What is differentiated instruction?
It is grabbing the same content but making it different for each individual in order for them to achieve a common goal. It is like modifying a task but in the end, they are all learning the same thing because students have different learning levels/ways to learn.
Chapter 5
Which of the following is not a characteristic of Effective Creative Tasks?
Focus on content ,Emphasizing divergent thinking,Expressing their creativity in groups, Incorporating creative strategies
Expressing their creativity in groups
True or False
Pokemon Go is an example of augmented reality.
True
Which is not an example of assistive technology?
Voice recognition software, Touch screen, closed-captioned TV, handwriting tools
Handwriting Tools
What was the second learning trend mentioned in Chapter 10?
Coding
Chapter 1
What is educational technology?
Electronic technologies, particularly computers, used to support the learning process.
Chapter 6
What are the two types of problems?
Open ended and close ended.
True or false
An Oculus device is an example of virtual reality.
True
True or False
Virtual reality and augmented is not an example of assistive technology because it is mainly used for the whole class instead of individuals.
False
What was the third learning trend mentioned in Chapter 10?
WEB 3.0
Chapter 3
What are one of the three basic communication patterns used in classrooms?
Point-to-point two-way communication, one-to-many outbound communication, and many-to-many communication
Chapter 8
What is E learning?
Technology supported learning
What type of reality is typically more costly ?
Virtual Reality
What are some difficulties in assistive technology in the classroom?
Lack of proper training/ support, cost, can be confusing for students , time constraints.
What is OER?
Open Educational Resources
Chapter 5
What is creativity?
Creation of original ideas, experiences, ability to see ordinary things differently, etc
Chapter 7
What stage of production involves trial and error and figuring out the best option?
development
How can augmented reality and virtual reality be used in education?
To show virtual examples of concepts and make learning more interactive through gaming elements
True or False
There are only Assistive Technology that help disabilities such as seeing and hearing
False, there are different assistive technologies for many different disabilities.
Fill in the blank
An important trend in technology in the last ____ years or so was that more people could contribute to and participate in media.
15
Chapter 4
What is a makerspace?
a physical space in the classroom that contains tools/resources that allow students to invent, imagine, solve problems, and more
Chapter 9
Name one of the guidelines for effective professional development
Be a part of the decision,Look for alternative funding sources,Take it slowly, don’t do it alone