Explain trend #1: What does universal access and use mean when referring to educational technology?
All students and teachers will have universal access to effective information technology in their classrooms, schools, communities, and homes
What are assistive tools?
Any item, equipment piece, or product system used to increase, maintain, or improve the
functioning capabilities of a child with a disability or an at-risk learner
What is the final step in the "tools of the future" activity?
Students create a "documentary" or opinion piece to present their ideas to the class
What do checklists help students evaluate?
Their skills as independent, resourceful, and prepared learners
Describe virtual reality (VR)
A simulation that uses 3D computer-generated images to give its users an immersive feel like they are in a virtual world
Explain trend #2: What does coding encourage in the classroom?
STEAM (Science, technology, engineering, art, math) and critical thinking skills
Describe Guideline #1: Help students handle information
Teachers need to help students sort out what is important in the information stream and how to organize and use it
What is the purpose of the activity "future occupations"?
Students will predict how technology might change current occupations in the future
What do rubrics allow students and teachers to reflect on?
Where each student needs to improve
Describe augmented reality (AR)
An experience that combines real life with computer-generated images
Explain trend #3: What does Web 3.0 give students the ability to do?
The ability to study anything anywhere, on any device, and still be connected to a teacher and class
What are some resources teachers can use to help them follow Guideline #2: Keep an eye on trends?
ISTE’s Web site
News media Web sites (CNN and MSNBC)
Blogs that address the future of technology
Students can be asked to keep track of and report on trends
What are students doing during the "fortune teller" activity?
Choosing a method of fortune telling and exploring its background, including the cultural significance
What essential skills will all students need in the future?
To be more independent, resourceful, and technologically literate
What is the main difference between AR and VR technology?
VR creates a totally new and enhanced virtual world
AR includes some virtual elements and the real world
What overall trend is the movement to Open Educational Resources (OER) a part of?
Universal access and use
What do teachers need to educate students on to keep them safe on the internet?
Online responsibility
What type of questions are students asking during the activity "the most important question"?
What they determine to be the most essential questions about the future
What do assessments like checklists and rubrics help teachers do?
Invest their time and effort in tasks and skill-building that will help students in the future
How can VR and AR benefit at-risk learners as well as students with disabilities?
Enlarge images
Cut out sensory overload
Educate through gamification
Offers features like VoiceOver and TalkBack
What were students creating in the trend Web 2.0?
Students were creating social networks to connect with peers (in forums such as Facebook, Twitter, and Snapchat)
Which guideline has to do with the idea of "continuous connectivity"?
Guideline #1: Help students handle information
How can teachers use social networking to benefit their classrooms?
Create a classroom community and provide a means of communication between parents, students, and teachers
What are the two future scenarios that is believed technology might create?
- Greater community around the world that leads to peace, prosperity, and cleanliness
- Government-ruled, where the flow of
information is controlled by the elite.
How can VR and AR be used in the classroom?
- Uses apps that involve educational tools (such as virtually exploring Egyptian tombs or outer space)
- Makes learning an active and engaging experience for students
- Eliminates distractions