Problem Solving Strategies
The Analogy Approach
Computer Simulation
Expertise
Mental Set
100

The term problem solving refers to this.

The processes necessary to arrive at a goal.

100

This is how you solve a problem using the analog approach, by using this technique.

By implementing a solution from an earlier problem to solve a new problem.

100

True or False: In the case of computer simulation, researchers write a program that will perform a task with heightened abilities in which a human may not be able to match.

False: It will perform in the same way a human would.

100

An individual with expertise can be described as follows.

Someone who demonstrates consistently exceptional performance on tasks in a particular area.

100

Melissa is trying to solve a problem on her math homework by using the same method her teacher showed her for example problems, even though she knows there is an easier method. This is called this.

Mental set

200

Every problem includes these three components.

1) The initial state

2) The goal state

3) The obstacles

200

Analogies are prominent when people make breakthroughs in these specific areas. (Name at least two)

Art, politics, science, engineering

200

The basic strategy of the General Problem Solver (GPS) involves this kind of analysis.

Means-end analysis

200

Some researchers have argued that experts need at least ___ years of experience in a particular area.

10 years

200

Mental set arises from Carol Dweck's (2006) concept of this.

A "fixed mindset"

300

A heuristic can be defined as such.

A general rule that is usually correct.

300

Sadly, people tend to focus on superficial content referred to as this, and they gloss over important abstract details referred to as this.

Surface features and structural features

300

GPS has several different methods of operating, including this strategy.


Difference-reduction strategy

300

Experts and novices differ in these two different areas.

Knowledge base and schemas

300

In Abraham Luchins' water-jar problem, the last two problems can be solved using this.

Easier, more direct methods than the previous problems.

400

There is more research on heuristics rather than algorithms for this reason.

We are most likely to solve daily problems using heuristics. 

400

Those with limited abilities in these two areas will have trouble using analogies. 

Problem-solving skills and metacognitive ability

400

Some researchers have discovered ___, which can be used in high school math courses.

 Cognitive tutors

400

May is an expert in computer science. Jake is a novice. May is more likely to use this heuristic more effectively than Jake when she encounters a problem.

Means-ends heuristic

400

Recent research shows that there is greater change in event-related brain potentials (ERPs) when this happens.

When a mental set is broken.

500

Someone might employ this strategy when solving a lengthy anagram.

You might start by trying to identify the first two letters of the target word. You may reject combinations that begin with two consonants, and try to separate vowels and consonants from each other.

500

When Rutgers' University planned to design a system for tracking university applications, its main problem turned out to be this.

They focused on superficial features, involving the layout of the system, rather than structural features, which was tracking applications.

500

Newell and Simon discarded the GPS for this reason.

Its generality didn't perform so well as real-life problems weren't always clear cut.

500

Novick and Cote (1992) discovered that experts solve anagrams so quickly because they use this kind of processing.

Parallel processing

500

The following numbers are arranged in this specific order for a reason.

8, 5, 4, 9, 1, 7, 6, 3, 2, 0


The numbers are actually arranged alphabetically, but your mental set would consider if there was a mathematical sequence.