Chapter 2 Terms
Chapter 2 Terms
Chapter 3 Terms
Chapter 3 Terms
100

the order in which things happen or should happen

in sequence 

100

program code containing meaningful identifiers as well as judiciously used clarifying comments  

self-documenting code

100

when the method we wish to call is not in our own class we need to specify the class that has the method before the method named allowed by a dot

dot notation 

100

a piece of text written in double quotes

a string

200

the relationship between an object and the class of which it is a member 

is-a relationship

200

program that runs but does the wrong thing

logic error 

200

method that belong to classes are marked with the keywords static and their signature.

static methds

200

values to compare numbers 

relational operators

300

information from the computer about error in codes 

error message

300

inherited from a spare actor 

inherit 

300

a new action for objects of this class

method definition 

300

the process of restructuring code 

refactoring code 

400

an error in a program that makes it impossible to parse--and therefore impossible to interpret 

syntax error 

400

the kind of method does not return a value and represents a command

void return type 

400

written into the sorce code as explanation for human readers.they are ignored by the computer. 

comments 

500

a determining or charistic element: a factor that shapes the total outcome 

parameter 

500

the type of method that represents a question and has return type.

non-void return type

500

lists all classes and methods in greenfoot

API documentation