Designing Effective Training
Steps
Steps
Agile Learning
100

What is the training design process

a systematic approach for developing training programs

100
What is the first step?

A needs assesment

100

The fifth step includes identifying outcomes the training is expected to influence- True or False

True

100

What is agile learning design?

any approach to training development that focuses on speed, flexibility, collaboration, repeated review, and reuse of existing content
200

How many steps are there in the design process?

7
200

What is the second step?

Ensure that employees have motivation and basic skills to master the training content

200

The sixth Step is to evaluate the program. True or False

False- The sixth step is to choose the best training method that fits the environment and learning objectives

200

Course development occurs in what is known as?

"Short Bursts" or "sprints"
300

What is the Instructional Systems Design(ISD)?

The process for designing and developing training programs.

300
What is the third step?

Create a learning environment 

300

What is the seventh step?

To evaluate the program and make changes if needed. 

300

What does each "sprint" include?

planning, designing, developing, testing, reviewing, and launching

400

What does the ADDIE model stand for?

Analysis, Design, Development, implementation, and evaluation

400

What is the fourth Step?

ensure that trainees apply the training content to their jobs

400

During the seventh step you can revisit any of the earlier steps to improve the program. True or False

True

400

What can you combine to agile learning?

ISD or ADDIE
500
Training design is only effective if...

it helps employees reach instructional or training goals and objectives

500

What is the fifth step?

to develop an evaluation plan

500

What does developing an evaluation plan include?

Identifying what types of outcomes training is expected to influence such as behavior or skills

500

Where does designing training start?

A meeting between stakeholders, clients, creators, designers, and anyone involved in project