Coding& Robotics
Digital Games
Online Simulations
Virtual Reality & Virtual Worlds
Student Inventors
100

Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems

What is computational thinking?

100

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score

What is computer- and web- based games?

100

Academic learning included within the structures of online or software and app-based formats

What is serious games?
100

Computer-based three-dimensional environments for students and teachers to explore interactively

What is Virtual Reality?

100

Physical or digital places where people design, experiment, and revise their creations.

What are makerspaces?

200

Sequence of written commands that tell a computer what a programmer wants the machine to do

What is coding?

200

Using games to teach academic content to students

What is game-based learning?

200

Recreations of real-world situations and settings in a game-like format

What is simulation games?

200

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations

What is avatar?

200

A do-it-yourself community where people create and build objects of all kinds

What is maker movement?

300

Software that allows teachers and students to create an object and make it do things in response to programmed instructions

What is objected-oriented programming?

300

Games that are downloaded to a personal device

What is desktop-based games?

300

Students learning academic information without realizing they are doing so

What is Stealth Learning?

300

Online learning environments where students interact as game players, often through the use of avatars.

What is virtual worlds?

300

Approach to instruction in classrooms emphasizing learning by making

What is maker-based learning?

400

The study of how humans make smart machines called robots

What is robotics?

400

Using game playing to motivate people to use technology for specific purposes

What is gamification?

400

Free, award-winning, interactive science and math simulations are presented in game like formats

What is PhET?

400

Played without explicit educational problem-solving or inquiry-learning goals in mind.

What is entertainment games?
400

A technology process in which machines produce three-dimensional solid objects

What is 3-D printing?

500

These two things are engrossing tools for classroom learning

What is robotics toys and building kits?

500

This game first released in 1996 in Europe and then in the United States in 2001

What is Zoombinis?

500

This collection of games teaches students about their rights and responsibilities as democratic citizens

What is iCivics?

500

Activities that have clear academic learning goals as the basis of the game play

What is educational games?


500

This person is known as "the lady Edison"

Who is Margaret Knight?