The Illusion of Control
Psychological
Models
Form vs. Function
Real-World Failures
Takeaways
& Ethics
100

The psychological term for a button designed to make users feel in control, even if it has no practical function

Placebo button

100

The term for our internal, personal understanding of how an object or system is supposed to work is called 

a mental model

100

The famous quote by Steve Jobs referenced in Chapter 8 says design is "not just what it looks like and feels like. Design is..." 

... how it works

200

True or false: 

Placebo buttons in elevators serve a genuine purpose and actually close the doors.

False

200

When a designer's physical model doesn't align with a user's internal model, it results in this immediate emotion from the user 

Frustration (or confusion)

200

What is the word for when a product's value is solely determined by how pretty or visually appealing it is? 

superficial design (prioritizes aesthetics)

200

What is the name of this classic example of bad physical design regarding doors? (mentioned in chapter 1) 

Norman Door 

300

What are other techniques described in the chapter that designers use in order to give people this perceived feeling of control? 

mirrors in elevators, longer wait-time estimates in amusement parks

300

The degree to which you have this feeling of being in control is called

the "locus of control"

300

According to Berkun, the visual appearance isn't completely useless - it matters because how an object looks directly indicates this to the user... 

how to use it

300

Great design is often described by this adjective because when it works flawlessly, the user is able to accomplish their task without ever consciously noticing the interface.

invisible 

400

What is cognitive load?

the total amount of mental effort and working memory a user needs to process information, learn, and interact with an interface

400

When an object looks incredibly beautiful, but is a nightmare to use, it is said to suffer from this specific imbalance

prioritizing form over function (or style over usability)

400

What are some attributes of good design that are often overlooked? 

prioritizes: 

reliability, ease of repair, environmental safety, etc.

500

Providing a placebo button is a design pattern used to manage this specific human emotion while waiting. 

Anxiety (impatience) 

500

What did one of Houston's airports do to the design of their baggage system and how does this apply to mental models? 

after complaints about long waits, they routed bags to the furthest carousel from the arrival gates, making the walk six times longer (it was a counterintuitive solution that lead to better user experiences bc by making passengers walk further to collect their bags, it creates the illusion of reduced wait times, leading to higher satisfaction)

500

How does the design of food products manipulate our instincts? 

exploits natural cravings for sweet, salty, and fatty flavors

entices us to consume products that are engineered to b e more appealing than their nutritional benefits warrant

taps into evolutionary drivers that encourage calorie consumption in the past, making us susceptible to unhealthy choices in a modern context 

500

In what ways can design be both beneficial and manipulative? 

Beneficial: enhances user experience, simplifies tasks, improves quality of life


Manipulative: exploits emotional triggers or cognitives biases for profit, leads to unhealthy consumption patterns, or short-lived satisfaction