The Illusion of Control
Psychological
Models
Form vs. Function
Real-World Interactions
Takeaways
& Ethics
100

The psychological term for a button designed to make users feel in control, even if it has no practical function

Placebo button

100

The term for our internal, personal understanding of how an object or system is supposed to work is called 

a mental model

100

The famous quote by Steve Jobs referenced in Chapter 8 says design is "not just what it looks like and feels like. Design is..." 

... how it works

100

A common feature of pedestrian design, used for illusion of control.

What is a crosswalk/crossing button?

100

A key factor designers consider when thinking of ways to lower anxiety and impatience. 

What is the Illusion of Control?

200

True or false: 

Placebo buttons in elevators serve a genuine purpose and actually close the doors.

False

200

When a designer's physical model doesn't align with a user's internal model, it results in this immediate emotion from the user 

Frustration (or confusion)

200

What is the word for when a product's value is solely determined by how pretty or visually appealing it is? 

superficial design (prioritizes aesthetics)

200

What is the name of this classic example of bad physical design regarding doors? (mentioned in chapter 1) 

Norman Door 

200

Design that exploits emotional triggers or cognitives biases for profit, leads to unhealthy consumption patterns, or short-lived satisfaction

What is manipulative design?

300

What are other techniques described in the chapter that designers use in order to give people this perceived feeling of control? 

mirrors in elevators, longer wait-time estimates in amusement parks

300

The degree to which you have this feeling of being in control is called

the "locus of control"

300

According to Berkun, the visual appearance isn't completely useless - it matters because how an object looks directly indicates this to the user... 

how to use it

300

Location where officials made a longer walk to baggage claim, a remedy for complaints on baggage wait times. 

What is the Houston Airport?

300

Great design is often described by this adjective because when it works flawlessly, the user is able to accomplish their task without ever consciously noticing the interface.

invisible 

400

The degree to which we have the feeling of being in control of something.

What is the Locus of Control?

400

The total amount of mental effort and working memory a user needs to process information, learn, and interact with an interface

What is Cognitive Load?

400

When an object looks incredibly beautiful, but is a nightmare to use, it is said to suffer from this specific imbalance

prioritizing form over function (or style over usability)

400

A suggestion the book makes for an additional way to lower impatience on an elevator.

What is a count-down clock?

400

What are some attributes of good design that are often overlooked? 

prioritizes: 

reliability, ease of repair, environmental safety, etc.

500

Providing a placebo button is a design pattern used to manage this specific human emotion while waiting. 

Anxiety (impatience) 

500

Study of how our brains perceive, think, and interact with the world. 

What is Cognitive psychology?

500

This two-word term describes the complete visual and practical agreement of an objects shape with its intended purpose. 

what is unified design or what is structural harmony? 

500

Exploiting natural cravings for sweet, salty, and fatty flavors.

Enticing us to consume products that are engineered to be more appealing than their nutritional benefits warrant.

Tapping into evolutionary drivers that encourage calorie consumption in the past, making us susceptible to unhealthy choices in a modern context.

What are ways the design of food products manipulate our instincts? 

500

Design that enhances user experience, simplifies tasks, improves quality of life.

What is Beneficial Design?