Virtual Reality & Virtual Worlds

Computational Thinking, Coding, and Robotics
Serious Games and Online Simulations
Makerspaces, 3-D Printing, and Students as Inventors


Digital Games and Game-Based Learning
100

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.

Avatar

100

Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.

Computational thinking

100

Academic learning included within the structures of online or software and app-based game formats.

Serious games

100

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.

Makerspaces
100

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.

computer- and web-based games

200

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.

Virtual reality (VR)

200

Sequence of written commands that tell a computer what a programmer wants the machine to do.

Coding 

200

Recreations of real-world situations and settings in a game-like format.

Simulation games

200

A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.

Maker movement

200

Using games to teach academic content to students.

game-based learning

300

Online learning environments where students interact as game players, often through the use of avatars.

Virtual Worlds

300

Software that allows teachers and students to create an object and make it do things in response to programmed instructions.

object-oriented programming

300

Students learning academic information without realizing they are doing so; often embedded in game play.

Stealth learning


300

Approach to instruction in classrooms emphasizing learning by making.

Maker-based learning

300

Games that are downloaded to a personal device; see also Internet-based games.

desktop-based games