Chapter 8
Chapter 8
Chapter 8
Chapter 8
Chapter 8
100

Computer based 3D environments for students and teachers to explore interactively 

What is Virtual Reality

100

Areas in schools and libraries devoted to enabling students to design, tinker, invent and construct based on their ideas and interests

What is Makerspaces

100

Sequence of written commands that tell a computer what a programmer wants the computer to do

What is Coding

100

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score

What is Computer and Web based games

100

Recreations of real world situations and settings in a game like format

What is Simulation Games

200

Online identity adopted by students and teachers when playing a game or participating in virtual reality simulations

What is Avatar

200
A do-it-yourself community where people create and build objects of all kinds with electronics, smart materials, and 3D printers 

What is Maker Movement

200

Software that allows teachers and students to create an object and make it do things in response to programmed instructions

What is Object-oriented Programming

200

Using Games to teach academic content to students

What is Game based learning

200

Students learning academic information without realising they are doing so, often embedded in gameplay

What is Stealth Learning
300

Online learning environments where students interact as game players, often through the use of avatars

What is Virtual Worlds

300
Approach to instruction in classrooms emphasise learning by making

What is Maker-based Learning

300

Students and teachers, designing, constructing, and using robots as part of a school curriculum 

What is Robotics

300

Games that are downloaded to a personal device 

What is desktop based games

400

A technology process in which machines produce three-dimensional solid objects based on coded instructions

What is 3D Printing
400

Using game playing to motivate people to use technology for specific purposes, such as buying product or learning a skill

What is Gamification 

500

Academic learning included within the structures of online or software and app based game formats

What is Serious Games