Virtual Reality
Gaming
Game Learning
Digital Learning
100

Avatar

What is online identity adopted by students and teachers when playing games or participating in virtual reality simulations

100

Game-Based Learning

What is using games to teach academic content to students.

100

Stimulation Game

What is recreations of real-world situations and settings in a game-like format.

100

Coding

What is sequence of written commands that tell a computer what a programmer wants the machine to do.

200

Virtual Reality

What is computer-based three-dimensional environments for students and teachers to explore interactively.

200

Desktop-Based Games

What is games that are downloaded to a personal device; see also Internet-based games.

200

Stealth Learning

What is students learning academic information without realizing they are doing so; often embedded in game play.

200

Object-Oriented Programming

What is software that allows teachers and students to create an object and make it do things in response to programmed instructions.

300

Virtual Worlds

What is online learning environments where students interact as game players, often through the use of avatars

300

Gamification

What is using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.

300

Visual-Thinking and Concept-Mapping Software and Apps

What is software that records and extends thinking and brainstorming with pictures and webs.

300

Makerspaces

What is areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.

400

Computer and Web-Based Games

What is learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.

400

Serious Game

What is academic learning included within the structures of online or software and app-based game formats.

400

Computational Thinking

What is knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.

400

Maker Movement

What is a do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.