Software Support Tools
Data Collection & Analysis Tools
Hypermedia Design & Development Resources
Sequence of Development Steps for Hypermedia Products
Type of Commercial Hypermedia Products
100
Helps teachers and students produce instructional materials on paper and online.
What is Materials Generators.
100
Teachers keep track of and calculate student grades.
What is Electronic Gradebooks.
100
Background music for presentations, illustrations of musical types, readings of poetry, sound effects to add interest or humor signal transitions, etc.
What is Audio.
100
(Blank) existing products and (Blank) background on the topic. (Steps 1 & 2)
What is Review & Research.
100
Descriptions and explanations can be visual in nature and can be presented with screen capture videos.
What is Tutorials.
200
Allows manipulation of images to illustrate documents and web pages.
What is Graphics Tools.
200
Teachers design and implement online surveys to collect data for instructional purposes.
What is Online Survey Tools.
200
Demonstrations of procedures (labs, sport movements, etc.) recorded lectures, video for problem-solving or decision-making situations, etc.
What is Video.
200
(Blank) each frame/segment (Step 3)
What is Storyboard.
200
Practice items can be posed in audio or video, as well as text, and feedback for correct and incorrect answers can be presented in any combination of these modes.
What is Drill and Practice.
300
Helps teachers and students conceptualize, organize, and communicate their ideas.
What is Planning and Organizing Tools.
300
Teachers, administrators, and parents keep track of students and class progress on required curriculum objectives.
What is Student Information Systems.
300
Historical events, documents, or famous people; Illustrative tools (machine or art implements), geographical locations or objects in outer space.
What is Photographs.
300
(Blank) frames/segments. (Step 4)
What is Develop.
300
Can be recognized as movement or sound and more visual than textual narratives and imagery of concept or context.
What is Simulations.
400
Let students look up information in electronic versions of encyclopedias, atlases, and dictionaries.
What is Research and Reference Tools.
400
Teacher displays a question or problem and all students answer it at the same time, and the system summarizes and displays results immediately.
What is Student Response Systems or Clickers.
400
Illustrative cartoons, attention getting cues, charts or visualizations, etc.
What is Graphic Images.
400
(Blank) parts together. (Step 5)
What is Link.
400
Motion and sounds can make presentations more attractive and can further enhance the motivational qualities of games.
What is Instructional games.
500
Supports teaching and learning activities in various content areas.
What is Content-Area Tools.
500
Students take tests on the computer or online, and the software grades tests and compiles data for grading and decision making.
What is Computer Based Testing Systems.
500
Signs or titles, summaries of written procedures or explanations, definitions.
What is Text.
500
(Blank) with users.
What is Test/Revise.
500
Problems may be presented to learners in video format, thus clarifying the problems to be solved and demonstrating visually the relationship among the items of information required for solution generation.
What is Problem Solving.