Character types
Depth and change
What drives them
The arc
Relationships and roles
100

The central character whose objective drives the narrative forward.

protagonist

100

A character built around a single trait or idea.

flat character

100

Everything that happened to the character before the story begins.

backstory

100

The trajectory of internal change a character undergoes across the narrative.

character arc

100

The character or force that opposes the protagonist's goal.

antagonist

200

A protagonist who lacks traditional heroic qualities such as courage or selflessness.

antihero

200

A character who undergoes significant internal change over the course of the narrative.

dynamic character

200

The internal or external force driving a character's actions and decisions.

motivation

200

The process by which a character is gradually revealed or deepened throughout the story.

character development

200

A character with significant presence but subordinate to the lead in narrative importance.

supporting character

300

An ordinary, unremarkable character the audience identifies with because of their ordinariness.

 everyman

300

A psychologically complex character capable of surprising the audience in a convincing way.

round character

300

A psychological or moral struggle within the character, between competing desires or beliefs.

inner conflict

300

A fundamental shift in a character's identity, beliefs, or behaviour — the visible result of the arc.

transformation

300

A character designed to contrast with another, highlighting their traits through difference.

 character foil

400

A character included to give the appearance of diversity without meaningful narrative function.

token character

400

The presence of contradictory traits, desires, or behaviours within a single character.

complexity

400

A psychological, moral, or behavioural weakness that creates internal conflict and drives the arc.

character flaw

400

The gradual, often subtle process of change within a character — less dramatic than transformation, more incremental.

evolution

400

A non-human source of opposition such as society, nature, technology, or time.

antagonistic force

500

An antagonist whose motivations are sympathetic or partly justified — you understand why they do what they do, even if you disagree.

 antivillain

500

A character who remains fundamentally unchanged but still serves a crucial narrative function — as a moral anchor or thematic constant.

static character

500

Specific events or encounters that activate or shift a character's motivation mid-story.

motivational triggers

500

The moment where a character's internal journey reaches its conclusion — they either overcome their flaw or succumb to it.

arc resolution

500

A moment that exposes a character's true nature to the audience — not what they say they are, but what they really are.

character revelation