This is the acronym to remember the functions of behavior.
SEAT
This visual strategy helps students see the transition coming.
Timers
This is the number of words a child should have by 2 1/2.
50 words
These are the 3 components we use to find the functions of behaviors.
ABC - Antecedent, Behavior, Consequence
These help during transition periods.
Mighty Minutes
This is the function that starts with S.
Sensory
This visual helps students see the classroom routine.
Visual schedule
This is the age a child should be able to predict what comes next in a story.
4 years
These behaviors happen prior to a target behavior and may include whining or clenching their fists.
Precursor behaviors
This is a resource you have as Easterseals employees to support feeling stressed or burned out.
This is the function that starts with an A.
Attention
This strategy helps give students feel a sense of control in their day.
Providing choices
This is the age a child should be able to put two words together (e.g. "more milk").
2 years
These are what we teach students to use in place of target behaviors.
Replacement behaviors
Setting up the environment, scanning and counting, listening, and anticipating student behaviors are all part of . . .
Active Supervision
This is the function that starts with a T.
Tangible
This strategy helps students understand what they need to do.
Setting expectations
A child this age will typically calm within 10 minutes of being dropped off at school.
This is an example of an accommodation.
Cube chairs, wiggle seats, chair bands, fidgets, accepting signs/gestures, weighted blanket, etc.
This is the point of escalation when strategies and instructions should be limited and space should be provided.
Peak escalation
This is the function that starts with an E.
Escape
This term means to warn students what is coming up.
Prime
By this age, children start to follow 2-step instructions.
2 1/2 years
These are events that may affect a person's behavior (e.g. not sleeping well, feeling ill).
Setting events
This is what happens when a target behavior no longer gets reinforcement.
Extinction burst