4 C's
Engagement
Strategiess
connsiderations
bonus
100

Students spend their time working with, engaging with, and helping others

Collaboration 

100

Students are active in their learning process

Student engagement

100

lessons are turned into an interactive event where students get to participate in and use manipulatives to learn

games

100

when should i shake it up

when...

i am bored

students are bored

no one is paying attention

100

open-ended questions

critical thinking

200

Variety within lessons

Creativity

200

4 important factors of engagement

challenge

connections

conditions

control


200

environment is rearranged for student outcomes. can be in groups rows or clusters. 

flexible seating 

200

what strategy ranked the lowest for engagement

technology

200

warm environment where students can share feedback with eachother

conditions

300

Purpose of the 4 C's

Increase engagement. improve knowledge, skills, and expertise to handle real-world problems

300

ensuring that students are able to meet the demands of a task appropriately

challenge

300

used to increase engagement through new and innovative ways. can be used as a group or individually. Devices are used to facilitate the activities

Technology

300

when does project based learning/control not work in the classroom

when content does not fall in line with curricular outcomes

300

Jig-saw

Collaboration

400

Daily questions, Active listening, Class discusions

Communication

400

connection

students feel meaningfully connected to the content, the teacher, and their peers

400

Students have the freedom to choose what they want to learn and how they want to demonstrate their learning.

project based learning

400

why is it useful to see if students are making connections between concepts

to see if they are engaging with the content

400

highest rate of student engagement

game based activites

500

Rely on problem-solving skills and decision-making. Promotes higher levels of thinking. 

Critical thinking

500

Students set their own goals for their education

control

500

environment is transformed to fit the context of what students are learning. takes a real-world approach. 

room transformations 

500

2 ways of measuring engagement

physical attentiveness

completion of task

500

Students learn best when 

they have a connection to the material