Unit 3
3
Unit 4
4
code vocab
100

A label for a piece of information used in a program.

what's a variable?

100

lesson 4 was about.....

what are shapes and parameter?

100

How easy, efficient, and satisfying it is to use a human-made object or device (including software).

what is Usability?

100

lesson 5 was about.....

 what is feedback and testing?

100

a rectangle appears when

whos rect()?

200

Finding and fixing problems in an algorithm or program.

what's debugging?

200

lesson 14 was about.....

who's conditionals?

200

Simple code can then be added to make button clicks change to the appropriate screen

what is linking screen?

200

lesson 2 was about......

what's understanding user?

200

cascading style sheet means

whats CSS?

300

An extra piece of information passed to a function to customize it for a specific need

what is a parameter?

300

lesson 6 was about......

what are random numbers?

300

 A first or early model of a product that allows you to test assumptions before developing a final version.

WHAT IS A PROTOTYPE?

300

lesson 7 was about.....

whats paper prototype?

300

a circle appears when

whos eclipse()?

400

Part of a program that does not work correctly

what is a bug?

400

lesson 3 was about.....

how to draw in game lab?
400

Create a New Screen and give it

whats ID?

400

lesson 4 was about.......

whats user interfaces? 

400

this changes background color

what is background(color) ?

500

A character on the screen with properties that describe its location, movement, and look.

what is a sprite?

500

lesson 7 was about ...

who sprites?
500

The visual elements of a program through which a user controls or communicates with the application

what's user Interface?

500

lesson 1 was about......

what is analysis of design?

500

block turns off the stroke (border) for shapes.

 what is noStroke()?