TV
Social Media 1
Social Media 2
Video Game
Globalization
100

This concept describes the phenomenon of more and more people watching streaming services instead of cable TV.

What is cord-cutting?

100

This type of information is intentionally designed to be deceptive and misleading

What is disinformation?

100

This type of information is false, but with no intention to deceive. 

What is misinformation?

100

A condition characterized by severely reduced control over gaming habits, resulting in negative consequences in many aspects of your life, including self-care, relationships, school, and work.

What is gaming disorder?

100

This concept explains the fact that people prefer to consume products that align with their values, language, and history.

What is cultural proximity?

200

This concept describes generalizations about a group of people based on limited information.

What is a stereotype?

200

This type of internet was developed in the 1970s to prevent any vulnerable center from being knocked out easily.

What is ARPANET (first generation of social media)?

200

This concept describes a lot of information, including false or misleading information, in digital and physical environments during a disease outbreak.

What is infodemic?

200

This type of non-traditional sport requires careful planning, precise timing, and skillful execution.

What is E-sports?

200

This concept explains Hollywood's global expansion resulted in a worldwide spread of capitalist consumerism. 

What is cultural imperialism?

300

This concept describes a new model in a post-broadcasting era: networks target more niche audiences than a broad and general audience.

What is narrowcasting?

300

A characteristic of this social media generation is that both published and user-generated content are equally important. 

What is Web 2.0 (third-generation of social media platform)?

300

This problem is caused by digital devices with different language encoding systems and is solved by the introduction of Unicode.

What is the interoperability issue?

300

This self-regulatory organization was established due to concerns about the social impact of violent video game content.

What is the Entertainment Software Reviewing Board (ESRB)?

300

What are the five scapes for understanding the concept of globalization?

Finance-scape, technoscape, mediascape, ethnoscape, ideoscape

400

This type of TV network enjoyed less regulation on sexual and violent content in the post-broadcast TV network era.

What are premium cable networks?

400

An example of this marketing strategy is a fitness influencer who might partner with a sportswear company like Nike, sharing discount codes and positive reviews to encourage followers to purchase them.

What is influencer marketing?

400

This type of advertising is designed to "blend into" the original content in a less invasive way. 

What is native advertising?

400

An example of this type of video game is Pokemon Go.

What is an augmented reality game?

400

What is Netflix's distinct globalization approach?

Use algorithms to group users by taste clusters rather than by age, gender, etc.

500

How is the revenue model for the broadcast industry similar to the radio between the 1940s and 1950s?

They both relied on advertising.

500

This concept describes highly personalized communication environments built around the ability of users to follow like-minded individuals.

What is an echo chamber?

500

This concept describes the increasing use of personalization in the ranking of search engine results and social media feeds would create a unique universe of information for each of us.

What is a filter bubble?

500

This video game-related career has a low barrier to entry and fierce competition.

What characterizes video game streaming as a career?

500

How is Netflix's media production model different from Disney's?

Netflix relies on a multi-layered and globalized production model, whereas Disney is more Hollywood-centric.