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Design Games
Specify the game's world
Observable characteristics
Specify other media
Characteristics of the environment
100
Word puzzles.
What is the type of activity testing recall of names and terminology?
100
Learner.
Who is the most important character in learning?
100
Gender.
What is the term showing if a character is male, female or indeterminate?
100
Sound effects.
What is used to add realism and clarify visuals in games?
100
Time period.
Which term includes past, present or future while creating a simulation?
200
Jigsaw puzzle.
What is the type of activity providing practice in an assembly procedure?
200
Relationships.
What is the notion determining the way characters, objects and locations interact?
200
Age.
What is the term showing if a character is an infant, child, youth, young adult middle-aged or older person?
200
Music.
What is used to suggest emotions and bridge scenes in games?
200
Architecture.
Which term includes building exteriors and street scenes which learners can see while creating a game?
300
Task simulation.
What is the type of activity providing practice and feedback in a linear task?
300
Objects.
What are the things learners interact with within the game?
300
Clothing.
What can reinforce the character's role and help learners keep characters seperate?
300
Animation.
What is used to generalize or avoid distracting or easily dated particulars in games?
300
Decor.
Which term includes details such as furnitures, lamps, rugs etc. while creating a game?
400
Environmental simulation.
What is the type of activity letting learners test their current beliefs of an environment operates?
400
Locations.
What is the term found in games so that the game play can proceed?
400
Hair.
What can be used to distinguish otherwise similar characters?
400
Video.
What is used to illustrate human interactions or things not easily animated?
400
Simulation implements.
What is the term including file folders, writing implements, test tubes etc. while creating a game?
500
Branching scenario.
What is the type of activity letting learners experience the consequences of decisions influenced by their emotions?
500
Laws of math, physics and nature.
What are the terms determining physical interactions among objects, consequences of actions and numerical results?
500
Race and skin color.
What can be used to specify characters in games?
500
Animation.
What can be made compatible with other graphics?
500
Neutral.
How should we keep environmental objects so that the simulation will not look obsolete?