CSP 1
CSP 2
CSP 3
CSP 4
CSP 5
100

a way of representing information using only two options

Binary

100

a contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1

Bit

100

8 bits

Byte

100

a way of representing information using ten options

Decimal

100

error from attempting to represent a number that is too large

Overflow error

200

error from attempting to represent a number that is too precise. The value is rounded

Round-off Error

200

Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, the colors of a painting, or the position of a sprinter during a race

Analog Data

200

Data that changes discretely through a finite set of possible values.

Digital Data

200

a process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples

Sampling

200

A process for reducing the number of bits needed to represent something without losing any information. This process is reversible. 

Lossless Compression

300

a process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible. 

Lossy compression

300

a collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created. 

Creative commons

300

a work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

intellectual property

300

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second

Bandwidth

300

a machine that can run a program, including computers, tablets, servers, routers, and smart sensors

Computing devices

400

a group of interconnected computing devices capable of sending or receiving data

Computing Network

400

a group of computing devices and programs working together for a common purpose

Computing System

400

the series of connections between computing devices on a network starting with a sender and ending with a receiver

Path

400

the unique number assigned to each device on the internet

IP address

400

a protocol for sending data across the internet that assigns unique numbers (IP addresses) to each connected device

Internet Protocol (IP)

500

An agreed-upon set of rules that specify the behavior of some system

Protocol

500

can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.

Fault Tolerant

500

The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network. 

Redundancy

500

a type of computer that forwards data across a network

Router

500

a chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out of order, or not at all

Packet