chapter 5
chapter 1
chapter 2
chapter 3
chapter 4
chapter 6
100

- recover from illness or exertion. 


Recuperate

100

 - hard and continuous work; exhausting labor or effort; a laborious task.

toil

100

 - existing at or from the beginning of time; primeval. (ancient, earliest) 


Primordial

100

graceful and elegant bearing in a person. 


Poise

100

-yearn to possess or have (something). 


Covet

100

 - recover one's health and strength over a period of time after an illness or operation 


Convalesce

200

 - beg someone earnestly or desperately to do something. 

Implore

200

having or showing the proud and unpleasant attitude of someone who gives orders and expects other people to obey them

Imperious

200

 - experienced in the imagination through the feelings or actions of another person; Acting or done for another 


Vicariously

200

exaggerate or feign illness in order to escape duty or work. 


Malinger

200

- stubbornly refusing to change one's opinion or course of action. 


Obdurate

200

- strange or mysterious, especially in an unsettling way 


Uncanny

300

 - impossible to stop or prevent. (of a person) impossible to persuade by request or entreaty

inexorable

300

to satisfy (any appetite or desire) fully; to fill to excess 


Sate

300

– (of disease: infectious), evil-intentioned, cruel, unkind, hurtful, nasty, mean 

Malignant

300

raider, plunderer, pirate, looter, robber 


Marauder

300

 – inundate/overwhelm/flood with a great quantity of something. 


Deluge

300

- magnificent; very impressive (very positive connotation) 


Splendid

400

 adj - unnecessary, especially through being more than enough 


Superfluous

400

– an article or thing of very little value; a matter, affair, or circumstance of little importance or significance. 


Trifle

400

– hostile and aggressive 


Belligerent

400

 the top or highest part of something, especially one forming a point. 


Apex

400

 - dull, tedious, and repetitious; lacking in variety and interest 


Monotonous

400

- incongruous in a striking or shocking way; clashing, causing a physical shock, jolt, or vibration 


Jarring

500

 - cause (someone) to become perplexed and confused. 


Bewilder

500

- to treat or gratify with extreme or excessive indulgence, kindness, or care 

Pamper

500

 pitifully sad and abandoned or lonely 


Forlorn

500

make (someone) feel intimidated or apprehensive

Daunt 

500

- sullen and ill-tempered; gloomy, moody 


Morose

500

 - make continual twisting, squirming movements or contortions of the body; respond with great emotional or physical discomfort to a violent or unpleasant feeling or thought

Writhe

600

 - make a stupid or careless mistake; act or speak clumsily. 


Blunder

600

alone; without companions; unattended; living alone; avoiding the society of others: 

Solitary

600

very attentive to and concerned about accuracy and detail. 


Fastidious –

600

– verb - struggle or stagger helplessly or clumsily in water or mud ; struggle mentally; show or feel great confusion 


Flounder

600

Uncanny – adj - strange or mysterious, especially in an unsettling way

Uncanny

700

- walk (or travel through or around a place or area, especially for pleasure and in a leisurely way). 

Perambulate

700

dexterous; nimble; skillful; clever 


Deft

700

 a person who embodies in the flesh a deity, spirit, or abstract quality

Incarnation

700

- looking or sounding sad and dismal.

Lugubrious

800

- not harmful or offensive

Innocuous

800

a great misfortune or disaster, as a flood or serious injury; grievous affliction; adversity; misery 


Calamity  

900

to do something bad to someone who has hurt you or treated you badly: to get revenge against someone 


Retaliate

1000

easily managed or handled; tractable: readily trained or taught; teachable.

Docile