Figurative Language 1
Figurative Language 2
Imagery and Characterisation
Narrative Structure
Bonus
100

Define Simile

Comparing two things using "like" or "as"

100

Define Hyperbole

An exaggeration

100

List the 5 senses. 

Hear, See, Touch, Smell and Taste

100
Define Orientation

The beginning of a story where the character/s and setting are introduced.

100

Provide an example of an onomatopoeia. 

BAM! BANG!

**Or other. 

200

Define Metaphor

Stating that one thing is another

200

Provide an example of a Simile

He was fast as a cheetah. 

She spoke like a politician. 

**Or others

200

Explain the 3 tenses and define each of them. 

Past = story has already happened

Present = story is happening now

Future = story will happen

200

Define Complication

When the problem or issue is presented.

200

Provide an example of Personification. 

The trees danced in the wind. 

**Or other. 

300

Define Alliteration

Using 3 of the same letter in a row in a sentence
300

Provide an example of a Metaphor

Miss Lavelle was a star. 

The world is a stage. 

**Or others

300

Explain the 3 narrative voices and define each of them. 

First = A character within the story is telling the story (I/ me)

Second = The writer is speaking directly to you as if you are the character (You/ your)

Third = The story is being told by the voice of someone who is not a character in the story.(He/She)

300

Define Rising Action

Tension rises as the characters learn more about the problem.

300

Explain what a setting is and provide an example. 

Where and when a story takes place. Example = school/ Hogwarts. 

400

Define Personification

Giving human traits to objects

400

Define Idiom

Words or phrases that don’t make sense in context but are everyday sayings that people understand anyway

400

Explain what a Protagonist is.

The main character that is normally presented as a hero.

400

Define Climax

When tension is at its highest and a solution presents itself or a battle occurs. It is the most exciting part and normally the middle. 

400

Define Falling Action

Tension falls or decreases as solutions are applied ro the problem. 

500

Spell Onomatopoeia and define it. 

Onomatopoeia = sound effects

500

Define symbolism

A person, place, object or an action that stands for something beyond itself.

500

Explain what an Antagonist is. 

The character that opposes the protagonist and is normally presented as evil or a villain. 

500

Define Resolution

The end of the story where issues are resolved.

500

List the 6 parts of Narrative Structure in order. 

Orientation > Complication > Rising Action > Climax > Falling Action > Resolution