What coding language is this?. "Hypertext Markup Language"
HTML
What does "draw Loop" Do?
Creates a loop
What was the Title of the lesson where you use Text.
Including # is optional
EX: This lesson was ____ and it was lesson #
Text
What is a simple similarity between following the rules in a game and running code?
In both cases, you have to follow a specific set of instructions or rules exactly as they are written. A game won't work if you break its rules, and code won't run correctly if the instructions (syntax/logic) are wrong.
How are you today?
Good-Bad-Sad-Mad-Terrible
What Do we use to style code?
CSS
Why would you use Draw Loop
To repeat something
A lesson where we were learning about a type of data
Variables - Lesson 5
Both games and code are created to solve a problem or achieve a goal. What is the "goal" in a simple game you might play?
ANY (Just has to be revelant)
How fun is coding?
ANY
What is Debugging
Fixing a Bug
Why is it named "Draw Loop"
Because it loops something that you draw?
When we created a Beautiful face of something
Lesson 7 - Robot Faces
In some coding lessons, we use "loops" to repeat an action. Where might you see a repetitive action, similar to a loop, in a video game?
Give me an Example of where/when we should use text in coding.
EX
What are the common languages. Give me Five of them
Python, Java,HTML,CSS, C++, etc
What is Draw Loop?
A Command that repeats multiple times.
Where we learn about shapes and..
Shapes and Pareameters
Games often have different outcomes based on a player's choices (e.g., if you touch an enemy, you lose a life). What coding concept is used to make decisions in a program based on certain conditions?
Coding Concept - Coding Blocks
Any good Answer
"I have a sprite moving across the screen, but instead of seeing one moving character, I see a long, smeared trail of sprites (like a stamp tool). How do I fix this, and why is it happening?"
What's an algorithm? (In Coding Context)
A set of steps to solve a problem
If you want a moving character sprite to appear in front of a static background image and also behind a status-text display (e.g., score), what is the correct order to call the following functions inside your draw loop?
A lesson where we learned data about characters.
Sprite Proprieties.
In programming, complex problems are broken down into smaller, manageable pieces, sometimes using functions or procedures. How does this idea of breaking down a complex task apply to designing and playing a difficult game level?
EX: When playing, a player might break the level into smaller challenges (e.g., "First, get past the wall; then, jump over the pit; finally, grab the key"). When designing, a developer breaks the game's logic into specific functions (e.g., a function to handle player movement, a function for collision detection, a function for updating the score). This makes the logic easier to manage and debug.
Any good answer
What is the Default Frame Rate for the "Draw Loop"
1. 60fps
2. 30fps
3. 120fps
60fps