Bit
Acontraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
Digital data?
Data that changes discretely through a finite set of possible values.
Computing device
A machine that can run a program, including computers, tablets, and smart sensors.
Internet Protocol
A protocol for sending data across the Internet that assigns unique numbers to each connected device.
User interface
The inputs and outputs that allow a user to interact with software.
Byte
A unit of digital information that consists of 8 bits
What is sampling?
A process for creating a digital representation of analog data by measuring it at regular intervals.
Computing network
A machine that can run a program, including computers, tablets, and smart sensors
Router
A type of computer that forwards data across a network.
Input
Data sent to a computer for processing by a program.
Round-off error
An error that occurs when attempting to represent a number that is too large.
Lossless compression
A process for reducing the number of bits needed to represent something without losing any information, making it reversible.
Bandwidth
The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
Packet
A chunk of data sent over a network.
Function
A named group of programming instructions.
Analog data
Data with values that change continuously over time, like music or colors.
Lossy compression
A process for reducing the number of bits needed to represent something where some information is lost.
Protocol
An agreed-upon set of rules that specify the behavior of a system.
Redundancy
The inclusion of extra components to continue working even if individual components fail.
Debugging
The process of finding and fixing problems in an algorithm or program.
Overflow error
An error that occurs when attempting to represent a number that is too large.
Intellectual property
A work or invention that is the result of creativity, to which one has rights.
IP address
The unique number assigned to each device on the Internet.
Fault tolerance
The ability to continue functioning even with individual component failures.
Event-driven programming
A programming paradigm where some statements run when triggered by an event, like a mouse click.