Gangs of Night City
Chippin' In
Learn your Lingo
Corpo Catalogue
Run It
100

This Boostergang operates out of northern NC, and is known for excessive and invasive glowing red cyberware.

Maelstrom

100

Quite possibly the most well-known piece of Cyberware to new fans of the franchise, this spinal implant plays a key role in Edgerunners

Sandevistan

100

Eddies

Eurodollars

100

The largest manufacturer and exporter of Japanese made products and cyberware in the world.

Arasaka

100

Sets the enemy on fire, dealing damage over time.

Overheat

200

This gang is made up of primarily veterans and operates on the outskirts of eastern NC.

6th Street

200

An incredibly popular (OOG) arm implant, Johnny Silverhand was seen being attacked with these.

Mantis Blades

200

Flatline

Die/Kill

200

The largest weapons manufacturer in the world, and rival of Arasaka.

Militech

200

Lures an enemy to your current position without putting them in an Alerted state.

Bait

300

This group of primarily slavic individuals isn't technically organized enough to be a proper gang, but their shared masks and M.O. cause them to hold the same amount of fear.

Scavengers

300
The equivalent of a cellphone in the time of Cyberpunk: RED, many implants allow for easy access to this device.

Agent

300

XBD

Extreme Braindance

300

A Chinese smart-arms company widely regarded as the best in their field.

Kang Tao

300

Takes over vehicle controls, forcing maximum acceleration and limiting steering ability.

Floor It

400
One notable member of this gang's name is an anagram, and they primarily perform pranks on the unsuspecting.

Bozos

400

The Behavioral Imprint-synced Faceplate is an iconic piece of Cyberware that does this.

Makes you virtually unrecognizable, allowing you to easily escape the Law (up to Bounty level 4).

400

Huscle

Hired Muscle

400

By far the most diverse company in the world of Cyberpunk, they have stakes in the market of consumer products, defense industry, heavy industry and durable goods, raw materials, computers, and in media. One of their locations is relevant for a necessary story mission in 2077.

International Electric Corporation

400

Prevents the targeted enemy from noticing you for a short time. −25% trace progress when uploaded outside of combat. Untraceable.

Memory Wipe

500

This Prankster gang is overall rather harmless, but their artistic nature has at times caused expensive damages. Every member of this gang sports at least one specific piece of Cyberware.

Philharmonic Vampyres

500

A set of claw-like knives that extend from the knuckles.

Wolvers

500

Deckhead

Netrunner

500

This company first supplied artificial limbs to veterans of the Central American Wars, and now specializes in medical implant technology.

Rocklin Augmentics

500

Does 2d6 damage directly to the enemy Netrunner's brain. Unless insulated, their Cyberdeck catches fire along with their clothing. Until they spend a Meat Action to put themselves out, they take 2 damage to their HP whenever they end their turn.

Hellbolt