This Boostergang operates out of northern NC, and is known for excessive and invasive glowing red cyberware.
Maelstrom
Quite possibly the most well-known piece of Cyberware to new fans of the franchise, this spinal implant plays a key role in Edgerunners
Sandevistan
Eddies
Eurodollars
The largest manufacturer and exporter of Japanese made products and cyberware in the world.
Arasaka
Sets the enemy on fire, dealing damage over time.
Overheat
This gang is made up of primarily veterans and operates on the outskirts of eastern NC.
6th Street
An incredibly popular (OOG) arm implant, Johnny Silverhand was seen being attacked with these.
Mantis Blades
Flatline
Die/Kill
The largest weapons manufacturer in the world, and rival of Arasaka.
Militech
Lures an enemy to your current position without putting them in an Alerted state.
Bait
This group of primarily slavic individuals isn't technically organized enough to be a proper gang, but their shared masks and M.O. cause them to hold the same amount of fear.
Scavengers
Agent
XBD
Extreme Braindance
A Chinese smart-arms company widely regarded as the best in their field.
Kang Tao
Takes over vehicle controls, forcing maximum acceleration and limiting steering ability.
Floor It
Bozos
The Behavioral Imprint-synced Faceplate is an iconic piece of Cyberware that does this.
Makes you virtually unrecognizable, allowing you to easily escape the Law (up to Bounty level 4).
Huscle
Hired Muscle
By far the most diverse company in the world of Cyberpunk, they have stakes in the market of consumer products, defense industry, heavy industry and durable goods, raw materials, computers, and in media. One of their locations is relevant for a necessary story mission in 2077.
International Electric Corporation
Prevents the targeted enemy from noticing you for a short time. −25% trace progress when uploaded outside of combat. Untraceable.
Memory Wipe
This Prankster gang is overall rather harmless, but their artistic nature has at times caused expensive damages. Every member of this gang sports at least one specific piece of Cyberware.
Philharmonic Vampyres
A set of claw-like knives that extend from the knuckles.
Wolvers
Deckhead
Netrunner
This company first supplied artificial limbs to veterans of the Central American Wars, and now specializes in medical implant technology.
Rocklin Augmentics
Does 2d6 damage directly to the enemy Netrunner's brain. Unless insulated, their Cyberdeck catches fire along with their clothing. Until they spend a Meat Action to put themselves out, they take 2 damage to their HP whenever they end their turn.
Hellbolt