Game Actions
Game Mechanics
Game Genres
Game Challenges
Game Design Terms
100

To explore the game world, players need to ______ carefully through dangerous areas.

walk

100

The ______ bar shows how much health the player has left.

health

100

In a ______ game, players solve puzzles to progress.

puzzle

100

The player must ______ all the coins to win the level.

collect

100

The ______ of the designer is to create a fun and engaging game.

role

200

To reach the treasure chest on top of the hill, the player must ______ up the ladder.

climb

200

The player must ______ the chest to get the key.

unlock

200

In a ______ game, players control a character and explore a large world.

adventure

200

Players face a ______ when they need to defeat a powerful boss.

challenge

200

The ______ of the game was praised for its realistic details.

environment

300

If you want to avoid the enemy’s attack, you need to ______ to the side.

dodge

300

You must ______ your weapon to make it stronger.

upgrade

300

In a ______ game, players focus on hand-eye coordination and fast reflexes.

action

300

The player’s ______ is to find the hidden treasure.

goal

300

Players enjoyed the ______ story with multiple endings.

branching

400

To move faster and escape danger, players should ______ instead of walking.

run

400

Players use ______ points to level up and improve their skills.

experience

400

A ______ game includes managing resources.

strategy

400

The player must ______ the puzzle to open the secret door.

solve

400

The level ______ made the game both challenging and exciting.

design

500

To avoid being seen by the guards, the character must ______ behind the wall.

crouch

500

To use a new ability, you need to wait for the ______ to finish.

cool-down

500

_____ games are known for their focus on story, character development, and player choices.

Role-Playing (RPG)

500

The final ______ is to fight the dragon and save the kingdom.

quest

500

The ______ mechanic allowed players to use stealth to avoid enemies.

core