Whos that Monster
What's that Spell
Magical Items and you
Going rate
Small Time Experts (Name the Subclass Feature)
100

This Creature terrorizes the forests of the sword coast and is directly responsable for the creation of the spell mirror image.

What is Displacer Beast?

100

This Conjuration Cantrip can target up to two creatures that are within 5 feet of each other

What is Acid Splash

100

While wearing these XXXXXXX, you have proficiency with the Shortbow and Longbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

What are Bracers of Archery

100

50ft of hemp rope

What is 1gp

100

When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, .... before it hits or misses. An attacker that can't be blinded is immune to this feature.

Level 1 Light Domain Cleric.

What is Warding Flare

200

These small elementals are a mixture of two prime elements and have one of the highest risk ratings for new adventurers due to having forced many parties into an untimely grave. 

What are Mephits?

200

This 2nd-level enchantment spell, available to Bard, Sorcerer, Warlock, and Wizard, only has a noticeable effect if the target is within melee distance of another creature.

What is Crown of Madness

200

This XXXX is adorned with XXXlike Patterns. While you wear the XXXX, you gain the following benefits:

  • The XXXX lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
  • You have darkvision out to a range of 120 feet.
  • You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

....

A light spell cast on the XXXX or a daylight spell cast within 5 feet of the XXXX causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

What is the Robe of Eyes

200

Splint Armor

What is 200gp

200

Opportunity attacks against you are made with disadvantage. 

Or

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Or 

You have advantage on saving throws against being frightened.

Level 7 Hunter Ranger

What is Defensive Tactics

300

This mostly mindless creature is more known as a hazard than a monster due to its slow speed and natural stone camouflage and damage to equipment it causes. It reproduces via budding, and unlike its many cousins, is one of the few varieties that does not climb walls to fall onto unsuspecting prey.  

What is Gray Ooze?

300

This 5th-level Abjuration spell creates a shimmering barrier around you, preventing all creatures other than undead and constructs from getting within 10ft of the caster, so long as the caster does not move.

What is Anti Life Shell

300

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these XXXXXXXX allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the XXXXXXXX can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

What are Nolzur's Marvelous Pigments

300

Pig

What is 3gp

300

Beginning at XXXX level, you can use your action to frighten someone .... When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.


If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

Level 10 Berserker Barbarian

What is Intimidating Presence

400

Native to the Abyss, these six-limbed monsters lead the legions of the damned into battle, their weapons dealing death with cruel efficiency around them.

What is Marilith?

400

This 8th-level abjuration spell creates a moving field of light around you, imposing disadvantage on attacks against your allies and giving them advantage on saving throws. Additionally, this field can conditionally cause blindness on your foes. 

What is Holy Aura?

400

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

  • You have advantage on saving throws against spells.
  • The XXXXXX has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The XXXXXX crumbles into powder and is destroyed when its last charge is expended.

What is the Scarab of Protection

400

Blowgun

What is 10gp

400

... You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.

Level 17 Thief Rogue.

What is Thief's Reflexes