ECOSYSTEMS
COMPUTER MODELING
LYME DISEASE
COMPUTER SCIENCE
RANDOM
100

A factor, partially making up an ecosystem which can be described as non-living.

I call "abiotic"

100

a simplified representation of a system that can explain and help make predictions regarding phenomena

I call a "scientific model"

100

An animal class that ticks belong to.

I call "arachnid"

100

A step-by-step set of instructions for performing calculations or behaviors.

I call an "algorithm"

100

An app that allows you to use pictures of a particular organism in an environment to identify its species.

I call "iNaturalist"

200

A diagram that keeps track of energy flow.

I call "food web"

200

a type of block-based programming environment used to simulate real-world interactions between different agents

I call "StarLogo Nova"

200

a way to treat bacterial infection

I call "antibiotics"

200

expressions and statements used to tell the computer to execute certain actions, provided that certain criteria are true.

I call "conditionals"

200

The color of the type of blocks on StarLogo Nova that can check for collisions between agents.

I call "gray"

300

The analysis of how populations change over time

I call "population dynamics"

300

a type of computational model in which a system is modeled as a collection of autonomous entities with their own traits and behaviors, used to understand real-world outcomes

I call an "agent-based model"

300

The bacteria that causes Lyme Disease

I call "borrelia burgdorferi"

300

a type of error in a program's code that causes unanticipated behavior and does not generate an error message

I call "logic error"

300

a mass of undigested parts of a bird's food that some bird species occasionally regurgitate

I call "pellets"

400

The levels of study in ecology

I call "organism, population, community, ecosystem, and biosphere."

400

part of summarizing models; what you will be able to learn from a model

I call "purpose"

400

The stage of a tick's life at which it is most infectious

I call "nymph"

400

a type of block that groups commands to do a particular function, which will only run if they are "called"

I call "procedures"

400

a characteristic of an agent that is not built-in on StarLogo Nova

I call a "custom trait"

500

The five types of ecological relationships

I call "predation, commensalism, parasitism, mutualism, competition"

500

Details of complex natural phenomena that are missing from a model.

I call "limitations"
500

an agent that causes disease

I call "pathogen"
500

a plain language description of the steps in an algorithm

I call "pseudocode"

500

An abstract representation of an agent on StarLogo Nova.

I call a "breed"