major npcs
events and facts
bosses
enemies
locations
100

the director of the guardian foundation

director briggs


100
the reason the oracle wants the party dead

a prophecy

100

the name supreme mimic under the oracle's control

copy

100

the class of inky creatures with white chalk-like segements

fodder

100

the district that the hub town is in

the north district

200

the lady who owns the hotel yall stay at

merkal

200

the deal given to the party by the director

all criminal charges will be dropped if you successfully defeat the 10 staff robots

200

the first staff robot the party picked

ceasar - the control staff

200

the class of enemies that are arcane creations that follow simple rules

constructs

200

the cafe owned by the weird barista

bones cafe

300

the two other only employees at the guardian foundation

delta and alloy

300

the conclusion of the prelude

the party escaped the oracle ship

300

the name and abilities of the second staff robot the party has encountered

Sasha, the security staff, the ability to summon buildings
300

the crystalline prisms that summoned beams of light

forces

300

the location owned by merkal

the hotel

400

the blue haired pale person who teleports

zeit

400

the current act the party is on

ACT 1

400

the name of the staff the party encountered after the security staff

aqua, the water staff

400

the quadrupedal machines that have rail cannons on their back

watchdogs

400

the main organization that the party works for

the guardian foundation

500

the main antagonist

the emperor of the radiants


500

the being that has been reviving the party

the guiding voice

500

the names of all four mercenaries 

copy, Sekhmet, the stone puppet and montly 

500

the 500 foot tall automatons that shoot lighting down at all who enter their lights 

arch-fortresses

500

the locations that Caesar was hiding in

an automaton warehouse