Design
Accidents
Prepositions
Language skills
100

A name for a type of words that are popular at some given time, get people's attention, but they're meaningless, and are often used in marketing:

a buzzword

100

When electricity touches you, we say you get:

shocked/electrocuted

100

to have a monopoly __ sth

ON

100

Talk about something you run the risk of doing

run the risk of + noun / -ing verb
200

An idiomatic expression we use when we say someone is trying to improve an idea that was perfected a long time ago, or thinks they invented sth that has actually existed for a long time:

to (be trying to) reinvent the wheel

200

When we see someone willingly doing something risky, we can say they are doing what?

to be gambling with your life
200

sth is visible __ the picture

IN

200

What's the difference between "had to" and "must have"?

"Had to" = a need/order in the past


"Must have" = deduction about past mystery or unclear memory

300

A phrase we use to describe an idea that was too advanced for the times, too forward-thinking:

sth was ahead of its time

300

A compound adjective (2 words) we use to describe someone who often gets into accidents:

to be accident-prone

300

X is compatible __ Y

WITH

300

What's the difference between "should have" and "was supposed to"?

"Should have" = realised a past mistake

"Was supposed to" = an instruction/expectation in the past

400

When a design or idea becomes popular, we see it often, it's no longer unique or unusual, we say it became:

mainstream

400

When we see a dangerous situation that hasn't happened yet, but can happen at any moment, we call it:

an accident waiting to happen

400

to discourage someobe __ doing sth

FROM

400

Take this pair of actions (cause and effect) and create a mixed conditional:

"We build fewer skyscrapers" --> "our cities not be so hot now"

If we had built fewer skyscrapers, our cities wouldn't be so hot now.

500

An idiomatic expression that means "access a resource", for example: this product "accessed" a need people had for convenience:

to tap into sth

500

An idiomatic expression that means "something is everywhere, you can't avoid interacting with it":

you can't throw a rock without hitting X

500

to affect __ sth

-

500

Take this pair of actions (cause and effect) and run it through 3 unreal conditionals:

"We have more cycle paths" --> "it's easier to get around the city."

1: If we have more cycle paths, it will be easier to get around the city.

2: If we had more cycle paths, it would be easier to get around the city.

3: If we had had more cycle paths, it would have been easier to get around the city.