Tool Features
Classroom Applications
Ss Engament Strategies
Case Studies
100

What allows Kahoot, Challengue mode to students?

To answer questions at their own pace instead of in real-time.

100

What if Google Classroom used for?

It allows teacher to assign, collect, and grade student work in an organized way.

100

This strategy encourages students to compete or collaborate on solving problems through challengues and competitions using digital tools.

Challengue-Based Learning

100

Padlet is used for...

Sharing resources

Organizing Ideas

Working more effectively

200

What is Nearpod?

Is a tool that provides teachers with real-time insights into studet responses during interactive lessons.

200

Why is kahoot a useful tool?

Because it makes learning more interactive and engaging.

200

Allows students to work in virtual groups to create projects or to solve problems.

Collaborative Learning

200
It is used mostly to share reflections and discussing ideas on literature.

Flipgrid

300

What is Magic Design?

It is a feature in Canva to design layouts and image automatically.

300

How is Jamboard used for?

This tool is used for virtual whiteboarding.

300

This engagement strategy uses interactive elements such as quizzes, discussions, to increase participation and attention during live sessions

Active Learning

300

Led to better student understanding and higher engagement with the material

Edpuzzle

400

What is video-based reflection?

It allows students to record and share short video responses for discussions.

400

What is One Note?


This platform helps students to work together on diagrams, sharing notes, promoting collaborative learning, and others.

400

Encouraging students to participate in live or in class discussions, surveys, etc

Student Engagement

400

What is Microsoft Team?

Explain with your own words

500

What is Grammarly?

It is a tool that provides grammar and style suggestions to improve writing.

500

What is Canva used for?

To create interactive timelines, infographics, projects, and many others.

500

This strategy involves using game-like elements such as points, badges, and leaderboards to motivate students in digital learning environments.

Gamification

500

You can create interactive flashcards and quizzes for studying, resulting in improved test scores with this tool

Quizlet