Abilities in Action
Movin & Fightin
Magical Moments
Class Time
Save Me Please
100

This Ability is used when trying to carry heavy objects.

What is Strength?

100

Made up of a Standard Action, Movement, and Bonus Action.

What is a turn?

100

A spell that can be cast anytime for free.

What is a Cantrip?

100

This class is a master at all forms of weaponry.

What is a Fighter?

100

This save is used to dodge an incoming fireball.

What is a Dexterity Save?

200

This Ability determines how perceptive you are.

What is Wisdom?

200

How far MOST players can move in a turn.

What is 30ft?

200

Used to cast spells first level or higher.

What are Spell Slots?

200

This class inspires allies and use performance magically.

What is a Bard

200

This save protects you from being afraid.

What is a Wisdom Save?

300

This Ability affects how many Health Points a creature has.

What is Constitution?

300

This number determines whether or not you will be hit by an attack.

What is Armor Class?

300

These two Classes are known for combining martial prowess with spellcasting.

What are Paladins and Rangers?

300

Excels at outdoors exploration and ranged combat.

What is a Ranger?

300

Protects you from poison.

What is a Constitution Save?

400

Knowledge skills are Determined by this Ability.

What is Intelligence? 

400

The number used for Spells that need to physically hit a target.

What is Spell Attack Bonus?

400

These three abilities are used when for spellcasting, depending on class.

What are Charisma, Wisdom, and Intelligence?

400

Uses a spell book to prepare a huge array of spells.

What is a Wizard?

400

Holding onto your composure and sense of self.

What is a Charisma Save?

500

10, 12, 14, 16, 18, 20.

What are Ability Modifier thresholds?

500

For quick actions that are typically split seconds.

What are Bonus Actions?

500

8 + Spellcasting Modifier + Proficiency.

What is the formula for determining a spell's save difficulty?

500

Uses holy magic gifted from a deity.

What is a Cleric?

500

To not be deceived by an illusion, roll this.

What is an Intelligence Save?