Networks
Standards
Work
Ethics
Fiction
100

A group of computers or devices that are connected on a single site.

LAN

100

A set of agreed rules that state how to format, send and receive data.

protocol

100

Applying elements of game playing to other activities to encourage participation or efficiency.

Gamification

100

The suppression or banning of certain content, speech or other information.

Censorship

100

In this movie, a man lives his entire life inside a reality controlled by hidden cameras and producers, without knowing it.

The Truman Show  

200

A networking device that broadcasts data to all devices on the network.

Hub

200

The maximum rate of data transfer at any one time, measured in hertz (Hz).

Bandwidth

200

A person who works remotely and is not tied down to any particular location.

Digital nomad

200

A person who uses the internet in a socially responsible way.

Netizen

200

This novel features a society where citizens are constantly watched by a powerful authority, shaping behavior through fear and control.

1984  

300

A networking technology that transfers data from one network to another by the most efficient route available.

Router

300

Allows different digital technologies or systems to connect and exchange data with one another without restrictions.

Interoperability

300

Internet-connected devices that collect and share data.

IoT

300

The responsible use of digital technology.

Digital citizenship

300

In this film, people use a virtual world to escape reality, raising questions about identity, addiction, and digital immersion.

Ready Player One

400

Hardware or software designed to block unauthorized access to a network by inspecting incoming and outgoing network traffic.

Firewall

400

A method of restricting access to digital content unless a subscription is paid.

Paywall

400

Collecting information ideas work from a large group of people, usually over the internet.

Crowdsourcing

400

Rules that apply to your online behaviour to ensure the proper use of data, apps and programs.

Netiquette

400

This movie shows a future where humans live in a simulated reality controlled by machines, questioning what is real.

The Matrix  

500

A decentralized network in which each computer is equally responsible for storing and sharing data.

P2P

500

The concept that all data requests on the internet should be treated equally by the internet service providers (ISPs).

Net neutrality

500

Short-term projects completed quickly for payment.

Microwork

500

A set of rules outlining the standards that must be followed within an organization.

Code of conduct

500

This book/film explores a future where firemen burn books to control knowledge, similar to how digital platforms can control access to information today.

Fahrenheit 451