Spells
Species Features
Popular Homebrew
Weapons
Class Knowledge
100

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a ______ explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Fireball

100

Celestial Resistance

Assimar

100

Normally this is only for attacks, but many players allow ability checks to also be an automatic success when you roll this.

Nat 20

100
You can swing with another weapon if the first weapon you used was with one hand. You just need this very basic feature.

Two Weapon Fighting. 

100

Most players take pets or familiars as flavor, but one class can make a pet into their whole subclass

Ranger


200
  • Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Acid Splash

200

Orcs can stand on 1hp rather than falling to 0 HP because of this species specific feature.

Relentless Endurance

200

You can drink these as a bonus action, rather than taking a full turn.

Potion

200
Both of these weapons are identical:


1d4 piercing + Dex, 20/60 Range, Thrown, Finesse,

The only difference is one has the Light property

Dart and Dagger

200

This class can take more ASI's or feats then any other class.

Fighter


300

You launch a_____________ in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Sunbeam


300

According to 2024 this species is the only one to receive additional movement speed

Goliath

300

Hiding these raises the tensions in a difficult battle when things are not going well for the players.

Death Saving Throws


300

These are the only two weapons with War in their names. 

Warhammer and Warpick

300

"The Right Tool for the Right Job" is given to this class at level 3.

Artificer


400

You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the _____ ______ Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to the current plane for 24 hours by any means short of a Wish spell.

Divine Word

400

Naturally Stealthy

Halflings

400

The official term for not rolling double dice on this special moment, but instead you assume you have rolled max damage on the extra dice you would have rolled. You then roll normally

Crunchy Crit

400

The only martial weapon or any weapon that deals 2d6 Bludgeoning damage

Maul

400

This class get this at level 15 "Mystic Arcanum"

Warlock

500

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud ______, audible up to 300 feet away, emanates from the target.

Knock

500

Aassimars, Dragonborn, Dwarf, Elf, Gnome, Orc, Tiefling all have this, which usually annoys DM's.

Darkvision

500

 2024 gives this to players in their background, but before this many groups would allow players to take these at 1st level for fun.

Feat

500

Ammunition (Range 25/100; Needle), Loading

Blowgun

500

Without any other feats or items, this class knows the most number of cantrips at level 20.

Sorcerer