To the Planes and beyond
Subclass of
What's that spell?
D6mage
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200

These four inner planes surround the material and its echos

Air, Fire, Earth, Water 


elemental planes 

200

Berserker

Barbarian

200

This 1st level enchantment makes it impossible for the target to stay conscious, but only if you roll above their current hit-points. 

Sleep

200

Short sword

1d6

200

Barbarian

strength and con

400

This planes sits above the material as its positive echo.

Feywilds 

400

Knowledge

Cleric

400

This 2nd level enchantment creates a circle which makes it impossible for the affected to lie. They can however always choose not to answer.

Zone of truth

400

Maul

2d6

400

Rogue

Dex and Int

600

These 2 transitive planes are mostly featureless realms that serve primarily as ways to travel between planes.

Astral and etheral 

600

Divine soul

Sorcerer

600

This 7th level abjuration allows you to create a glyph, you determine its trigger and its effect; Death, Discord, Fear, Hopelessness, Insanity, Pain, Sleep or Stunning. 

Symbol

600

Base Level Fireball

8d6

600

Ranger

Str and Dex

800

Oh the blessed fields of...

Elysium

800

Archfey

Warlock

800

This 5th level enchantment allows you to magically command your target. They must obey this command for up to 30 days or experience sever backlash.

Geas 

800

Level 10 rogue sneak attack

5d6

800

Artificer

Con and Int

1000

Constantly windy this lower planes of chaos is filled with lost souls driven crazy by the barren desery landscape. 

Pandemonium

1000

Long death

Monk

1000

This 8th level spell allows you to replace any charisma you roll with a 15  for up to one hour.

Glibness

1000

7th level Disintegrate 

13d6

1000

Warlock

Cha and Wis