Class Abilities
Magic Items
Races/Lineages
Spells
Name Them
1

This ability granted to all classes at 4th level allows you to become more powerful in your abilities. 

What is the Ability Score Improvement (ASI).

1

This uncommon magic item allows you to carry up to 500lbs and was once used to accidentally kill a stewardess's husband and prominent smith.  

What is the Bag of Holding.

1

This specific version of a common race allows you to take a feat at level 1.

What is Variant Human.

1

This 1st level spell allows you to strike a target up to 120 feet away without an attack roll or saving throw, unless they are using the shield spell.

What is Magic Missile.

1

Typically in one round you are allowed to do these 5 things.

What is Action, Bonus Action, Reaction, Movement, and Free Action.

2

At 2nd level this ability is granted to Fighters allowing them to make an additional action.

What is Action Surge.

2

This very rare magic item allows you to cast certain spells from it, assuming there are enough charges to cast it. Additionally this magic item grants boosts to AC and spell attack and damage rolls.

(Hint: This is my favorite magic item and I have a tattoo of it.)

What is easily the best magic item in the game, the Staff of Power.

2

This common race allows you to keep fighting even if you drop to 0 hit points, dropping to 1 Hit Point instead.

What is Half-Orc.

2

This 9th level spell's activation requires only one word to activate, if the target has 100 Hit Points or less it instantly dies.

What is Power Word: Kill.

2

These 8 schools of magic exist in Dungeons & Dragons 5th-edition.

What is Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation

3

This ability granted to Bards at 5th level allows them to regain all expended uses of Bardic Inspiration on a long or short rest.

What is Font of Inspiration.
3

This legendary magic item is known for its varying card based effects ranging from changing the time itself to trapping your soul in an object of the DM' choice. 

What is the Deck of Many Things.

3

This race is known for its slimy like appearance and ability to squeeze itself through small spaces.

What is a Plasmoid.

3

This cantrip does necrotic damage and requires a spell attack roll. Additionally if the spell hits the target cannot regain Hit Points until the start of the casters next turn.

What is Chill Touch.

3

Daily Double!

These 13 damage types exist in Dungeons & Dragons 5th-edition.

What is acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder.  

4

This ability is granted to Rangers at 14th level, allows them to hide as a bonus action, and prevent tracking by non-magical means.

What is Vanish.

4

This legendary magic sword grants +3 to attack and damage rolls made with it, and is revered among holy warriors.

What is the Holy Avenger.

4

This race allows you to get a second chance at life, granting advantage on death saving throws and the ability to add a d6 to failed ability checks.

What is Reborn.

4

This 5th level spell allows you to create an invisible sensor that follows your target allowing you to see and hear what they are up to.

What is Scrying.

4

As an action you can typically do these 9 things.

What is attack, cast a spell, dash, disengage, dodge, help, hide, object interaction, ready, and search.

5

This ability granted to Artificers at 7th level allows you to add your Intelligence modifier to an ability check or a saving throw, made within 30 feet of you.

What is Flash of Genius.

5

This magical horn varies in rarity from rare to legendary, when blown it summons a number of berserkers that will follow, you assuming you meet the horn's rarity based requirement.

What is the Horn of Valhalla.

5

This water breathing race needs to be fully submerged in water every 4 hours and has a natural AC.

What is a Locathah.

5

This 5th level spell allows the caster to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. 

What is Tree Stride.

5

These 15 conditions exist in Dungeons & Dragons 5th-edition.

What is Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, and Unconscious.