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Pain & Suffering
100

In the original printing of the 2024 Player's Handbook, Goliath's "Powerful Build" feature allows you to "have Advantage on any saving throw you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity."

This feature was recently adjusted in the recent Errata with this change.

Changed "saving throw" to "ability check".

100

The name of the Patron Deity of the Kuo-toa in the Forgotten Realms.

Blibdoolpoolp.

100

The Chill Touch cantrip deals this type of damage.

Necrotic.

100

The safe word.

Rutabaga.

100

Immerse yourself in a rich fantasy world with this handy list of _____

Slurs

200

DAILY DOUBLE

The Barbarian's "Primal Knowledge" feature allows them to use Strength for these 5 ability checks while raging.

Acrobatics, Intimidation, Perception, Stealth, or Survival.

200

After your ascension to lichdom failed, you are now this mindless and murderous undead.

Boneclaw.

200

The number of "Smite" spells in the 2024 Player's Handbook.

8.

200

Someone is about to make an Ability Check.

USE GUIDANCE PLEASE FOR THE LOVE OF GOD!

200

DM Forces My Character To Go Through a ___________

"Breeding Factory"

300

The only monster in the Monster Manual to have Vulnerability to Psychic damage.

Flumph.

300

Bane, Bhaal and Myrkul are gods of these domains.

Tyranny, Murder and Death.

300

This spell plays sad musical notes on a trombone if it fails.

Legend Lore.

300

With the help of Bazzel, Kitsaris was able to run _____ MPH for one turn.

20.4545

300

"Why is your character ______?"

Black

400

Name what is wrong with the following:

Staff of the Magi

This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

Spell Absorption. While holding the staff , you have Advantage on saving throws against spells. In addition, you can take a Reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below).

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell List: Arcane Lock, Conjure Elemental, Detect Magic, Dispel Magic, Enlarge/Reduce, Fireball, Flaming Sphere, Ice Storm, Invisibility, Knock, Light, Lightning Bolt, Mage Hand, Passwall, Plane Shift, Protection from Evil and Good, Telekinesis, Wall of Fire, Web.

Regaining Charges. The staff regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 20, the staff regains 1d12 + 1 charges.

Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage.

Staff of the Magi only gives a +2 bonus to spell attack rolls, not the saving throw DCs of you spells.

400

The names of 4 different (current) Archduke's of the Nine Hells.

Zariel, Dis, Mammon, Fierna, Levistus, Glasya, Baalzebul, Mephistopheles and Asmodeus.

400

DAILY DOUBLE

Striking your enemy with a weapon glowing in Radiant energy, True Strike is a Divination cantrip that can be cast by these 4 classes.

Bard, Sorcerer, Warlock, and Wizard.

400

Here you go, Birb.

Have some points. :)

400

Dnd Player Demands “_____” Homebrew Race

Aryan

500

This is the best class in D&D 5th Edition.

Gunner.

(I'm working on it I swear I'll finish it one of these days.)

500

In an Anti-Magic Zone, these non-magical weapons are rendered useless.

Guns.

500

This spell fixes every problem in D&D.

Gun.

500

The item you should never give to Koishi.

A gun.
(Because throwing firearms on the ground could result in an accidental discharge and cause serious harm to those in the vicinity)

500

Player Pulls a _____ On Me During My First Session

Knife.