Scene Management
Modeling & UVs
Shading & Lighting
Rigging & Constraints
Animation & Rendering
100

This window is used to define a project’s root folder and set paths for sub-folders like "scenes" and "sourceimages".

What is the Project Window?

100

This essential modeling tool allows you to create new geometry by pushing or pulling selected faces, edges, or vertices out from the existing mesh.

What is Extrude?

100

This basic Maya material is completely matte and has no specular highlights or "shininess".

What is Lambert?

100

When applying a constraint, you must select this object first—the one that will be "in charge" of the movement.

What is the Parent (or Driver)?

100

This editor provides a graphical representation of animation curves, allowing animators to manipulate keyframes, interpolation, and timing using tangent handles. 

What is the the Graph Editor?

200

This primary organization window shows the scene's hierarchy, including groups, parents, and hidden objects.

What is the Outliner?

200

This operation takes two separate polygon meshes and merges them into one single object node.

What is Combine?

200

This node-based window is where you create, modify, and graph all materials and textures in Maya.

What is the Hypershade?

200

FK stands for this system, where movement starts at the top of the hierarchy and trickles down to the end of the chain.

What is Forward Kinematics?

200

This feature creates a quick, low-resolution movie of your animation for a fast preview without doing a full render.

What is a Playblast?

300

To keep a complex scene organized and toggle the visibility of specific groups of objects (like hidden proxy geometry vs. high-poly models), you should use this specific UI feature.

What are Display Layers? *

300

These non-linear tools can be used to quickly Flare, Squash, or Bend a simple primitive surface

What are Deformers?

300

This light type acts like the sun, casting parallel rays from a single direction regardless of its position in the scene.

What is a Directional Light?

300

This specific constraint forces an object to always "point" or look at another object.

What is an Aim Constraint?

300

This tangent type in the Graph Editor holds a value until the next keyframe, creating "jumpy" or "blocked" movement.

What is a Stepped Tangent? *

400

When you need to change an objects attributes (more or rotation) by an exact numerical value without opening the Channel Box, you can use this UI featured located at the top right of the interface.

What is the Input Line? *

400

This is the term for a cluster of connected UV points that can be moved, rotated, or scaled together as one unit in the UV Editor

What is a UV Shell?

400

This is the multi-purpose, standard material used for most high-quality rendering in the Arnold renderer

What is aiStandardSurface (or Standard Surface)?

400

This tool is used to manually adjust how much a specific joint affects different areas of a mesh after binding.

What is Paint Skin Weights?

400

This camera attribute determines the magnification of the lens and is typically measured in millimeters.

What is Focal Length? *

500

This Viewport Head Up Display option allows you to see the exact number of vertices, edges, and faces currently in your scene.

What is Poly Count? *

500

This UV mapping projection wraps around an object and is the best choice for a character's arm or a tree trunk.

What is Cylindrical Mapping? *

500

These are the two primary types of shadows Maya can calculate to create realistic depth.

What are Depth Map and Raytraced shadows?

500

This specialized window is used to visualize technical node connections and identify how objects are linked in a complex hierarchy.

What is the Hypergraph? *

500

If an Arnold render looks "grainy," you should increase this specific setting in the Render Settings.

What is Sampling? *