Shots/Transitions
Time/Tempo
Continuity/Space
Cutting Techniques
Murch & Psych
100

A transition in which the incoming image pushes or sweeps across the frame to replace the outgoing image.

Wipe

100

Removing an uneventful portion of an action so the audience understands what happened without seeing every moment.

Elliptical Editing

100

Alternating shots between speaking characters while keeping screen positions consistent relies on these TWO guidelines.

Shot/Reverse Shot

180 Rule

100

Alternating between a person driving to a location and another person waiting there connects two simultaneous actions using this.

Crosscutting/Parallel

100

In Walter Murch's Rule of Six, this priority ranks highest above all others when deciding where to cut.

Emotion

200

A broad view that gives the audience the surrounding

location and spatial context before or during the action.

Establishing Shot

200

Representing a ten-minute trip using only three brief shots is an example of this

Compressing Time

200

A cut in which the next shot corresponds to the exact direction in which a person was looking off-screen.

Eyeline Match

200

What most clearly separates parallel editing from simply switching camera angles within a single action.

Filming in multiple locations/filming separate actions

200

The Murch principle evaluating whether the audience's attention will remain on the correct part of the frame after a cut.

Eye-Trace

300

A cut placed during an action so that the movement appears to continue smoothly across the change in shot.

Match on Action

300

Progressively shortening shot lengths as a sequence progresses directly alters this aspect of a film.

Rhythm or Pacing 
300

editing style that arranges shots so that time, space, and action appear smooth and logical

Continuity Editing

300

Following a shot of a crowded city with an empty street to encourage the audience to compare the images.

Juxtaposition

300

According to Walter Murch, this is the primary purpose of his famous 'Rule of Six'.

Answers may vary (Evaluating what makes some cuts work better than others) (quality of cuts)

400

A cut that links two images because their visual shapes, composition, or movement correspond.

Graphic Match

400

A sequence using brief images of training, travel, preparation, and arrival to cover a long period quickly.

Montage

400

Give me an example of a continuity error

Depends on Answer

400

Holding on a character's face immediately after an important event is done primarily for this reason.

Answers may vary

400

The psychological phenomenon where meaning is assigned to a neutral facial expression based on surrounding shots.

Kuleshov Effect

500

A cut that creates a noticeable, unnatural break within what appears to be the same continuous shot or action.

Jump Cut

500

Choosing takes based on reaction pauses and shaping cuts around actor energy is editing for this.

Editing for Performance

500

When distinguishing editing considerations, this one concerns the composition of the way the scene is framed rather than the physical space.

2d Plane

500

A brief, isolated shot that highlights a small but important visual detail, such as a key or a note.

Insert

500

Walter Murch's six editing priorities in exact order from highest to lowest.

1. Emotion

2. Story

3. Rhythm

4. Eye-Trace

5. 2D Plane

6. 3D Space