A
B
C
D
E
100

A real-time learning situation where teachers and students are all working together at the same time.

Synchronous

100

The practice of navigating the digital world safely, responsibly, and ethically

Digital Citizenship

100

Adjusting and adapting instructional methodology, programs, and materials to address individual students’ learning styles and ability levels

Differentiated Instruction

100

A graphic, visual representation of information, data, or knowledge

Infographic

100

An online seminar or meeting conducted online where participants all meet at the same time.

Webinar

200

A platform for the administration, documentation, delivery, tracking, and reporting of online learning activities

Learning Management System (LMS)

200

A learning situation where students do independent study and may accomplish the assigned activities at their own pace, path, and time.

Asynchronous

200

Using game design and mechanics to drive motivation and increase engagement in learning.

Gamification

300

It is a sequence of study materials, instructions, activities, exercises, and formative assessments.

Learning Playlist

300

In this learning model, the students learn lessons at home with the help of videos and other instructional materials and spend their valuable classroom (sync) time doing assignments with the help of their teacher.

flipped classroom

400

This learning model allows students to rotate through stations on a fixed schedule, where at least one of the stations is an online learning station.

Station Rotation

400

The viewing of the physical world with computer-generated layers of information added to it.

Augmented Reality

500

A pedagogical model that combines online and on-site learning and supports some element of student control over the time, place, path, and/or pace of their learning experience

Blended Learning

500

An online community focused on a particular topic, interest, or subject in order to share best practices and resources

PLC/ Professional Learning Community

500

This framework categorizes four different degrees of classroom technology integration.

SAMR