The Big Picture
Foundations for Transformative Technology Integration
Learning and Leading
Device & Software Resources
Instructional Software for Student Learning
Web-Based Communication, Collaboration, Design, Creation, and Making
Teaching and Learning with Technology in Special Education
200

An “open” resource means _____

The resource can be used, modified, and remixed by anyone

200

Proficient technology-oriented teachers should learn to combine these two different approaches to integration

Directed and constructivist

200

This activity would not require a teacher to use their personal rationale for educational technology

To review and understand school-related acceptable use policy

200

If a social studies teacher wanted to poll students anonymously about their opinions on a local issue, they might use this tool to gather their data

Online survey tool

200

This is a distinguishing feature of instructional software

It has pre-programmed curricular material

200

Students are programming this when they develop a computer-generated environment in which a real-life scene is overlaid with computer-generated information

Augmented reality (AR)

200

This classification of assistive technology would be assigned when a student is given a powered wheelchair as a technology solution to a need

High-tech

400

When students download copies of marketed software or media without paying for them, it is called _____

Piracy

400

Showing video-based problems that students solve through small group work is a typical technology integration strategy based on these learning models

Constructivist

400

As a connected educator, it is never possible to post this information of your students in your social media activity because of confidentiality

Names, pictures

400

This software permits creating, viewing, and sending these types of documents, abbreviated PDF, [as images] so they appear in the format in which they were created (retain original formatting)

Portable Document Format

400

This is not a quality to look for in well-developed tutorial software

Various answer formats

400

Both teachers and students can create these to make a visual record their skill development over time

Digital portfolio

400

This classification of assistive technology would be assigned to the strategy of teaching a person to use his or her body in a different manner to minimize the impact of an impairment

No-tech

600

The United Nations organization UNESCO collaborated with industry partners to create which framework that focuses on skills that teachers require to bring about human capacity development

ICT Competency Framework

600

This learning theorist would help inform directed technology integration strategies

Gagné

600

This term is used to describe the information that exists about an individual based on their online activity

Digital footprint

600

A teacher would choose this kind of software tool in order to develop assessments from a test item bank

Test generator

600

This integration guideline is appropriate for drill and practice programs

Use only after teaching the concepts

600

This type of software permits a user to record video of what is occurring on the computer along with typed and cursor actions in order to create a lesson

Screencasting

600

This kind of technology resource is useful for students who are unable to write by hand, who have illegible handwriting, or who find handwriting extremely tedious

Voice recognition software

800

This condition exists when there are discrepancies in digital access or digital educational opportunities among groups of people with different socioeconomic, race, or gender distributions

Digital inequity (digital divide)

800

This type of data collection would not help determine if a technology integration strategy worked well

Response statistics

800

Preservice teachers have reported using Twitter offers this benefit

Resource sharing with fellow educators

800

This configuration of computing devices can support flipped/inverted pedagogy

One-to-one computing

800

These two kinds of software are designed primarily for use by individuals rather than by groups of students

Tutorials and drills

800

This activity describes students who design, tinker, experiment, and ultimately create physical objects

Makers/making

800

This computer-generated process allows students to hear what they have written

Speech synthesis

1000

They championed an early educational technology emphasis on using computer programming languages such as Logo to teach problem solving

Seymour Papert

1000

This learning theorists offered principles that could help inform constructivist technology integration strategies

Piaget

1000

These three mindsets are crucial for teacher leadership

Community, agency, and creativity

1000

This is an accepted design criterion for writing and publishing digital documents

Avoid overuse of type styles

1000

This is a typical classroom application for instructional games

To encourage playful learning

1000

If a student is creating within Minecraft or Sims, they are designing and making these types of computer programming products

Virtual worlds

1000

This framework proposed by Chen, Dai, and Zhou (2013) for how technology can be integrated into education for gifted students is based on these three kinds of strategies

Enabling, enhancing, and transforming

1200

If a student represents materials they found online as their own work, this is occurring

Plagiarism / cybercheating

1200

This is the last step of the TTIPP model

Share the lesson with others

1200

Of the following activities, this is not considered part of the text's definition of teacher leadership

Doing assigned leadership activities

1200

This feature of modern productivity tools makes it possible for files created in one software product to be opened in another software product

File-exchange compatibility

1200

This is not a benefit offered by simulations

Offers alternate instruction

1200

This is the first step when designing and creating a web page or website

Review existing websites

1200

This technology-based strategy is often used with children with severe cognitive disabilities in which learners watch a video of a person completing a behavior, try imitating the behavior while being videoed themselves, and then watch their video to get feedback on their own behavior

Video self-monitoring