Common Malware
Types: Cybersecurity 101
ASSURE MODEL
The Evolution of
Technology: From Human
Needs to Educational
Advancements
Digital Citizenship
Computer Assisted Instruction
100

It is short for malicious software, that can be used to compromise computer function, steal data, by pass access controls, or otherwise cost harm to the host computer.

Malware

100

It is a systemic and systematic application of strategies and techniques derived from behavioral, cognitive, and constructivist theories to the solution of instructional problems.

Instructional Technology

100

It refers to the technologies and methods used to store, transmit, and retrieve information, as well as facilitate communication and collaboration.

Information and Communication Technology (ICT) 

100

It is the electronic exchange of information.

Digital Communication

100

It is the best method for material that requires repeated practice to master ( ex: Multiplication tables)

Drill-and-Practice

200

It is a type of malicious software designed to remotely access or control a computer without being detected by users or security programs.

Rootkit

200

It is the process of implementing the design plans.

Instructional Development

200

It is a learning theory that focuses on observable behaviors and external stimuli.

Behaviorism

200

The standards of conduct expected by other digital technology users.

Digital Etiquette

200

It is the instructional material to create a contest for the learner.

Games

300

 A type of malware that disguises itself as a normal fike or program to trick users into downloading and installing malware.

Trojan Horse

300

It is an Instructional Systems Design (ISD) process which has been adapted to be used in the learning and teaching in the classroom.

ASSURE MODEL

300

It is focuses on the mental processes involved in learning, such as memory, attention, and problem-solving.

Cognitivism

300

It is the protection of psychological and physical well-being while using the internet.

Digital Health and Wellness

300

It combines presentation of material with drill-and-practice, games, or a simulation to emphasize material and assist in learning.

Tutorial

400

It is a type of malware that automatically delivers advertisements.

Adware

400

It is a systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction.

Instructional Design

400

It focuses on the active construction of knowledge by learners. It highlights the importance of hands-on experiences, collaboration, and the social nature of learning.

Constructivism

400

The capability to use digital technology and knowing when and how to use it.

Digital Literacy

400

Provides the learner with an opportunity to draw his own conclusions.

Discovery

500

It is a type of malware that functions by spying on user activity without their knowledge. 

Spyware

500

Who develop the ASSURE MODEL?

Heinich, Molenda, Russell & Smaldino (2002)

500

It refers to the use of technology in education to enhance teaching and learning experiences. 

Educational technology

500

The legal rights and restrictions governing technology use.

Digital Law

500

A interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place.

CAI (Computer Assisted Instruction)