Parts of Speech
Parts of Speech 2
Reading
More Reading
Figurative Language
100

Words that name people, places, things, or ideas

Nouns

100

This type of noun names specific people, places, or things

Proper Noun

100

When you use what you know with what you read to figure something out, you are making an _____.

Inference

100

This part of the story reveals the outcome -

A. resolution

B. rising action

C. climax

D. falling action

A. resolution

100

Buzz, meow, boom are all examples of:

A. simile

B. personification

C. onomatopoeia

D. alliteration

C. onomatopoeia

200

This describes a noun

Adjective

200

Words that replace nouns are -

Pronouns

200

Where and when the story takes place

Setting

200

Text that is true and informational

Non-fiction

200

Repeating the same beginning sound is:

A. hyperbole

B. personification

C. onomatopoeia

D. alliteration

D. alliteration

300

Is, am, are, were are examples of:

Helping verbs
300

This type of word describes how or when an action is taking place

Adverb

300

The lesson or message of the story

Theme

300

The order of a story

Sequence

300

"I'm so hungry, I could eat a horse!"  This is an example of:

A. hyperbole

B. idiom

C. simile

D. metaphor

A. hyperbole

400

People go to Swan Lake, for they love to watch the swans. For is:

A. conjunction

B. interjection

C. preposition

A. conjunction

400

Charleston, Hawaii, Milky Way, and Red Lobster are examples of:

Proper Nouns

400

Text that is NOT true is:

Fiction

400

The person or animal in a story

Character

400

"Spilled the beans" is an example of:

A. simile

B. personification

C. idiom

D. metaphor

C. idiom

500

Our house is between the woods and the pond.  Between is a(n):

A. conjunction

B. interjection

C. preposition

C. preposition

500

Wow!  They sure gave you a lot of candy!

Wow is an example of:

A. conjunction

B. interjection

C. preposition

B. interjection

500

Speech between characters is:

Dialogue

500

The feeling the reader gets when reading a passage

Mood

500

Giving non-human things human characteristics

Personification

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