Strategies
Literary Devices
Literary Devices Part 2
Story Elements
Smarty Pants
100
________________ is a strategy to help you take notes while reading your questions and text.
What is ANNOTATING
100
A comparison using 'like' or 'as'
What is SIMILE
100
"You're a pig!" is an example of
What is a METAPHOR
100
The location of the story is known as the
What is SETTING
100
The dictionary definition of "mood" is
What is the atmosphere created by the author's mood
200
You should use this annotating to strategy to identify important details in the text.
UNDERLINE
200
Which literary device means to exaggerate?
What is HYPERBOLE
200
"The moon winked at the little girl" is an example of
What is PERSONIFICATION
200
A story's main character, usually seen as a hero, is known as the
What is PROTAGONIST
200
The dictionary definition of predict is
What is to estimate what will happen in the future
300
This strategy is used to identify characters and setting.
What is WAVY LINE
300
Hinting at future events is known as
What is FORESHADOWING
300
"Sally sells sea shells by the sea shore" is an example of
What is ALLITERATION
300
The main events in a play are know as the
What is PLOT
300
What is the dictionary definition of "infer"
What is to draw a conclusion from evidence
400
This strategy is used to identify key words and vocabulary
What is CIRCLE
400
Give an example of a simile
What is ANSWERS MAY VARY
400
Give an example of an onomateopoeia
What is (SOUND)
400
The most intense moment of a story before the resolution is the
What is CLIMAX
400
The dictionary definition of "antagonist" is
What is a person who is opposed to the main character
500
This strategy is used to identify literary devices.
What is BOXING
500
Give an example of a metaphor
What is (ANSWERS VARY)
500
Give an example of personification
What is (ANSWERS VARY)
500
The outcome of a story is known as the
What is RESOLUTION
500
"Man vs. Man" and "Man vs. Society" are both types of
What is CONFLICT