Elements of Plot
Figurative Language & Sound Devices
Text Structure
Vocabulary
Affixes
100

The most exciting or intense part of the story for the protagonist; usually a turning point

Climax

100

To give human qualities to an animal, object, or idea

Personification

100

Information is organized in order of time

Chronological

100

to give up a position of power or authority

abdicate

100

against

anti

200

The first part of the plot; Characters, setting, and basic situation are revealed

Exposition

200

An exaggerated statement used to make a point

Hyperbole

200

An action and its results are explained.

Cause and Effect

200

to warn or reprimand someone firmly

admonish

200

away from

ab

300

The end of the story; loose ends of the plot are tied up and remaining questions are answered; conflicts are resolved

Resolution

300

The use of words whose sound suggest their meanings

Onomatopoeia

300

Tells how two things are similar and different

Compare and Contrast

300

to fool or cheat someone

bamboozle

300

life

bio, vita

400

Main part of the story; it moves the plot along; where the complications arise

Rising Action

400

Repetition of consonant sounds at the beginning of at least two words in a line of poetry

Alliteration

400

The problem and answer are suggested.

Problem and Solution

400

to cause someone to become perplexed and confused

bewilder

400

ten

decem

500

Events that follow the climax and leads to the resolution; conflicts begin moving towards resolution

Falling Action

500

The pattern of sound created by stressed and unstressed syllables

Rhythm

500

Information listed step by step

Sequence

500

a minor change or addition designed to improve a text

amendment

500

say, thing said

dico, dictum